| 1 |
<?xml version="1.0" encoding="UTF-8"?>
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| 2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
| 3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content=' Fuselage.x3d '/> |
| 6 | <meta name='description' content='This file defines a fuselage inlined to create a helicopter'/> |
| 7 | <meta name='creator' content='Jane Wu (adapted from the original fuselage.wrl created for vrtp demo helicopter)'/> |
| 8 | <meta name='created' content='8 January 2001'/> |
| 9 | <meta name='modified' content='20 October 2019'/> |
| 10 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/HelicopterUnitedStates/Fuselage.x3d '/> |
| 11 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
| 12 | <meta name='license' content='../../license.html'/> |
| 13 | </head> |
| 14 | <Scene> |
| 15 | <WorldInfo title='Fuselage.x3d'/> |
| 16 | <Group> |
| 17 | <Group DEF='FUSELAGE'> |
| 18 | <Transform DEF='MAIN_SECTION' rotation='1.0 0.0 0.0 1.57'> |
| 19 | <Shape DEF='MAIN_FUSELAGE_SHAPE'> |
| 20 | |
| 21 | <Material diffuseColor='0.0 0.4 0.0'/> |
| 22 | </Appearance> |
| 23 | <Extrusion convex='false' creaseAngle='0.8' crossSection='-0.625 1.3 0.575 1.3 0.675 1.2 0.725 1.0 0.775 0.6 0.725 0.2 0.625 0.05 0.525 0.0 -0.575 0.0 -0.675 0.05 -0.775 0.2 -0.825 0.6 -0.775 1.0 -0.700 1.2 -0.625 1.3' endCap='false' solid='false' spine='0.0 0.0 0.0 0.0 2.43 0.0'/> |
| 24 | </Shape> |
| 25 | <Shape DEF='TAIL_FUSELAGE_SHAPE'> |
| 26 | <Appearance USE='GREEN'/> |
| 27 | <Extrusion convex='false' creaseAngle='0.8' crossSection='-0.625 1.3 0.575 1.3 0.675 1.2 0.725 1.0 0.775 0.6 0.725 0.2 0.625 0.05 0.525 0.0 -0.575 0.0 -0.675 0.05 -0.775 0.2 -0.825 0.6 -0.775 1.0 -0.700 1.2 -0.625 1.3' endCap='false' scale='1.0 1.0 0.20 0.20' solid='false' spine='0.0 2.43 0.0 0.0 3.33 0.0'/> |
| 28 | </Shape> |
| 29 | </Transform> |
| 30 | <Transform rotation='1.0 0.0 0.0 -1.57' translation='0.0 0.0 2.1'> |
| 31 | <Inline url=' "Cockpit.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/HelicopterUnitedStates/Cockpit.x3d" "Cockpit.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/HelicopterUnitedStates/Cockpit.wrl" '/> |
| 32 | </Transform> |
| 33 | <Transform translation='0.0 -1.3 0.5'> |
| 34 | <Shape> |
| 35 | <Appearance DEF='BLACK'> |
| 36 | <Material diffuseColor='0.0 0.0 0.0'/> |
| 37 | </Appearance> |
| 38 | <Box size='0.5 0.1 0.5'/> |
| 39 | </Shape> |
| 40 | </Transform> |
| 41 | </Group> |
| 42 | <Transform translation='0.0 -1.36 2.0'> |
| 43 | <Shape> |
| 44 | <Appearance> |
| 45 |
<!-- ROUTE information for BALL_COLOR node:
[from COLOR_PATH.value_changed to set_emissiveColor
]
-->
<Material DEF='BALL_COLOR' diffuseColor='0.4 0.4 0.4'/> |
| 46 | </Appearance> |
| 47 | <Sphere radius='0.04'/> |
| 48 | </Shape> |
| 49 | </Transform> |
| 50 | <Transform translation='0.0 -1.36 2.0'> |
| 51 | <Shape> |
| 52 | <Appearance> |
| 53 | <Material diffuseColor='0.1 0.1 0.1'/> |
| 54 | </Appearance> |
| 55 | <Cylinder height='0.05' radius='0.06'/> |
| 56 | </Shape> |
| 57 | </Transform> |
| 58 |
<!-- ROUTE information for CLOCK node:
[from fraction_changed to COLOR_PATH.set_fraction
]
-->
<TimeSensor DEF='CLOCK' loop='true'/> |
| 59 |
<!-- ROUTE information for COLOR_PATH node:
[from CLOCK.fraction_changed to set_fraction
]
[from value_changed to BALL_COLOR.set_emissiveColor
]
-->
<ColorInterpolator DEF='COLOR_PATH' key='0.0 0.5 0.5 1.0' keyValue='1.0 0.0 0.0 1.0 0.0 0.0 1.0 1.0 1.0 1.0 1.0 1.0'/> |
| 60 | </Group> |
| 61 | < ROUTE fromNode='CLOCK' fromField='fraction_changed' toNode='COLOR_PATH' toField='set_fraction'/> |
| 62 | < ROUTE fromNode='COLOR_PATH' fromField='value_changed' toNode='BALL_COLOR' toField='set_emissiveColor'/> |
| 63 | </Scene> |
| 64 | </X3D> |
Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
CLOCK
TimeSensor fraction_changed SFFloat |
COLOR_PATH
ColorInterpolator set_fraction SFFloat |
then
|
COLOR_PATH
ColorInterpolator value_changed SFColor |
BALL_COLOR
Material set_emissiveColor SFColor |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->