1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
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3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content=' AAAV.x3d '/> |
6 | <meta name='description' content='Advanced Amphibious Assault Vehicle'/> |
7 | <meta name='creator' content='William Geissler'/> |
8 | <meta name='created' content='9 February 2001'/> |
9 | <meta name='modified' content='20 October 2019'/> |
10 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/AAAV.x3d '/> |
11 | <meta name='reference' content=' https://www.fas.org/man/dod-101/sys/land/aaav.htm '/> |
12 | <meta name='reference' content=' https://www.fas.org/man/dod-101/sys/land/docs/aaav_WelcomeIntro-1_1/sld002.htm '/> |
13 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
14 | <meta name='license' content='../../license.html'/> |
15 | </head> |
16 | <Scene> |
17 | <WorldInfo info='"Advanced Amphibious Assault Vehicle"' title='AAAV'/> |
18 | <NavigationInfo speed='50'/> |
19 | <Background groundAngle='1.309 1.570796' groundColor='0 0 0 0 0 0 0 0 0' skyAngle='1.309 1.571' skyColor='0.5 0.5 0.5 0.4 0.4 0.4 0 0 0'/> |
20 | <Viewpoint description='AAAV from behind' orientation='0 1 0 -1.57' position='-20 6 0'/> |
21 | <!-- Orient nose of vehicle to point along X axis. Center of vehicle is above ground so that 0 elevation puts tracks on the ground. A good depth while swimming (i.e. partially submerged) is -2m along Y axis. --> |
22 | <Transform scale='0.875 0.875 0.875' translation='0 3 0'> |
23 | <LOD range='200 2000 20000'> |
24 | <!-- Close range is high resolution. Need to check scale. --> |
25 | <Transform rotation='0 1 0 1.57' scale='0.45 0.45 0.45'> |
26 | <Transform DEF='Track'> |
27 | <Inline url=' "Track.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Track.x3d" "Track.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Track.wrl" '/> |
28 | </Transform> |
29 | <Transform DEF='Body' scale='1.6 2 1.8' translation='0 4 1'> |
30 | <Inline url=' "Body.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Body.x3d" "Body.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Body.wrl" '/> |
31 | </Transform> |
32 | <Transform DEF='Turret' rotation='0 1 0 1.57' scale='0.8 0.8 0.9' translation='0 6.2 4'> |
33 | <Inline url=' "Turret.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Turret.x3d" "Turret.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Turret.wrl" '/> |
34 | </Transform> |
35 | </Transform> |
36 | <!-- Medium range is low resolution --> |
37 | <Transform translation='0 1.35 0'> |
38 | <Shape> |
39 | <Box size='8 3.7 4'/> |
40 | <Appearance> |
41 | <Material diffuseColor='0.02 0.26 0'/> |
42 | </Appearance> |
43 | </Shape> |
44 | </Transform> |
45 | <!-- Long range is tactical symbol --> |
46 | <Billboard DEF='LongRangeSymbol' axisOfRotation='0 0 0'> |
47 | <Transform translation='0 30 0'> |
48 | <Shape> |
49 | <IndexedFaceSet solid='false' coordIndex='0 1 2 3 4 -1'> |
50 | <Coordinate point='60 60 0 60 -60 0 -60 -60 0 -60 60 0 60 60 0'/> |
51 | </IndexedFaceSet> |
52 | <Appearance> |
53 |
<ImageTexture
url=' "AmphibiousTrackedArmorPlatoon.png![]() ![]() |
54 | </Appearance> |
55 | </Shape> |
56 | </Transform> |
57 | </Billboard> |
58 | <!-- Extreme range is not rendered --> |
59 | <WorldInfo info='"null node"'/> |
60 | </LOD> |
61 | </Transform> |
62 | </Scene> |
63 | </X3D> |
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