| 1 |
<?xml version="1.0" encoding="UTF-8"?>
|
| 2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
| 3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content=' OahuCollisionSite.x3d '/> |
| 6 | <meta name='description' content='This program reenacts the collision of the USS Greenville and the Ehime Maru. A previously written, stand-alone reenactment of the collision has been inlined. The islands of Oahu and Molaki (partial) have been inlined as the background.'/> |
| 7 | <meta name='creator' content='Capt Mark Lennerton USMC'/> |
| 8 | <meta name='translator' content='Capt Mark Lennerton USMC'/> |
| 9 | <meta name=' warning ' content=' terrain is misaligned 90 degrees with respect to North '/> |
| 10 | <meta name='modified' content='20 October 2019'/> |
| 11 | <meta name='modified' content='20 October 2019'/> |
| 12 | <meta name='reference' content=' MakingOahuAreaModelInVRMLX3D.ppt '/> |
| 13 | <meta name='subject' content='Oahu Hawaii collision Greenville Ehime Maru submarine'/> |
| 14 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/Locations/Hawaii/OahuCollisionSite.x3d '/> |
| 15 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
| 16 | <meta name='license' content='../../license.html'/> |
| 17 | </head> |
| 18 | <Scene> |
| 19 | <WorldInfo title='OahuCollisionSite.x3d'/> |
| 20 | <ExternProtoDeclare name='CameraCompass36' url=' "../../../Savage/Tools/HeadsUpDisplays/CameraCompassPrototypes.wrl#CameraCompass36" "https://www.web3d.org/x3d/content/examples/Savage/Tools/HeadsUpDisplays/CameraCompassPrototypes.wrl#CameraCompass36" "../../../Savage/Tools/HeadsUpDisplays/CameraCompassPrototypes.x3d#CameraCompass36" "https://www.web3d.org/x3d/content/examples/Savage/Tools/HeadsUpDisplays/CameraCompassPrototypes.x3d#CameraCompass36" '> |
| 21 | <field name='enabled' type='SFBool' accessType='inputOutput'/> |
| 22 | <field name='positionOffsetFromCamera' type='SFVec3f' accessType='inputOutput'/> |
| 23 | <field name='markerColor' type='SFColor' accessType='inputOutput'/> |
| 24 | <field name='labelColor' type='SFColor' accessType='inputOutput'/> |
| 25 | </ExternProtoDeclare> |
| 26 | <NavigationInfo avatarSize='10 1.6 1' speed='1000' visibilityLimit='1000000'/> |
| 27 | <Viewpoint description='Collision_Point_Boresighted' orientation='1 -1 0 -.401' position='65000 3000 -8250'/> |
| 28 | <Transform> |
| 29 | <Viewpoint description='Turn_to_Mag_North'/> |
| 30 | </Transform> |
| 31 |
<!-- ROUTE information for BackgroundCyan-ish node:
[from Filter1.activated to set_bind
]
-->
<Background DEF='BackgroundCyan-ish' groundAngle='1.309 1.570796' groundColor='0.15 0.15 0.7 0.2 0.2 0.65 0.6 0.6 0.6' skyAngle='1.309 1.571' skyColor='0 0.2 0.7 0.0 0.5 1 1 1 1'/> |
| 32 |
<!-- ROUTE information for BackgroundReddish node:
[from Filter2.activated to set_bind
]
-->
<Background DEF='BackgroundReddish' groundAngle='1.309 1.570796' groundColor='0.15 0.15 0.7 0.2 0.2 0.65 0.6 0.6 0.2' skyAngle='1.309 1.571' skyColor='1 0 0 1 0.4 0 1 1 0'/> |
| 33 | <Transform rotation='0 1 0 1.57' translation='62000 0 -18250'> |
| 34 | <Inline url=' "CollisionCourses.x3d" "https://www.web3d.org/x3d/content/examples/Savage/Locations/Hawaii/CollisionCourses.x3d" "CollisionCourses.wrl" "https://www.web3d.org/x3d/content/examples/Savage/Locations/Hawaii/CollisionCourses.wrl" '/> |
| 35 | </Transform> |
| 36 | <Inline url=' "OahuAndSouthernBathymetry.x3d" "https://www.web3d.org/x3d/content/examples/Savage/Locations/Hawaii/OahuAndSouthernBathymetry.x3d" "OahuAndSouthernBathymetry.wrl" "https://www.web3d.org/x3d/content/examples/Savage/Locations/Hawaii/OahuAndSouthernBathymetry.wrl" '/> |
| 37 | <ProtoInstance name='CameraCompass36'> |
| 38 | <fieldValue name='enabled' value='true'/> |
| 39 | <fieldValue name='positionOffsetFromCamera' value='0 5 0'/> |
| 40 | <fieldValue name='markerColor' value='0.9 0.9 0.9'/> |
| 41 | <fieldValue name='labelColor' value='0.9 0.9 0.9'/> |
| 42 | </ProtoInstance> |
| 43 | <Group DEF='BackgroundControls'> |
| 44 | <Transform DEF='LatLongOn' scale='2000 2000 2000' translation='-10000 5000 -120000'> |
| 45 | <Shape> |
| 46 | <Sphere/> |
| 47 | <Appearance> |
| 48 | <Material diffuseColor='0 0.5 0.8'/> |
| 49 | </Appearance> |
| 50 | </Shape> |
| 51 |
<!-- ROUTE information for SensorButton1 node:
[from isActive to Filter1.set_boolean
]
-->
<TouchSensor DEF='SensorButton1'/> |
| 52 | </Transform> |
| 53 | <Transform scale='2000 2000 2000' translation='-5000 5000 -120000'> |
| 54 | <Shape> |
| 55 | <Sphere/> |
| 56 | <Appearance> |
| 57 | <Material diffuseColor='1 0.4 0'/> |
| 58 | </Appearance> |
| 59 | </Shape> |
| 60 |
<!-- ROUTE information for SensorButton2 node:
[from isActive to Filter2.set_boolean
]
-->
<TouchSensor DEF='SensorButton2'/> |
| 61 | </Transform> |
| 62 |
<!-- ROUTE information for Filter1 node:
[from SensorButton1.isActive to set_boolean
]
[from activated to BackgroundCyan-ish.set_bind
]
-->
<Script DEF='Filter1'> |
| 63 | <field name='set_boolean' type='SFBool' accessType='inputOnly'/> |
| 64 | <!-- activated: provides a persistent binding value, otherwise isActive events will toggle Background binding on/off. --> |
| 65 | <field name='activated' type='SFBool' accessType='outputOnly'/> |
| 66 | <!-- count: only used locally, so it is declared for persistence --> |
| 67 | <field name='count' type='SFInt32' value='1' accessType='initializeOnly'/> |
<![CDATA[
ecmascript:
function initialize () {
Browser.println (' '); // skip line
Browser.println ('Click shapes to select a background...');
Browser.println (' '); // skip line
}
// setting the value of an eventOut variable also sends it as an event
function set_boolean ( value, eventTime ) {
if ( value == true ) {
activated = value;
Browser.println ('Display blue clear sky' + count);
}
else count++; // received isActive value = false
}
]]>
|
|
| 69 | </Script> |
| 70 |
<!-- ROUTE information for Filter2 node:
[from SensorButton2.isActive to set_boolean
]
[from activated to BackgroundReddish.set_bind
]
-->
<Script DEF='Filter2'> |
| 71 | <field name='set_boolean' type='SFBool' accessType='inputOnly'/> |
| 72 | <field name='activated' type='SFBool' accessType='outputOnly'/> |
| 73 | <field name='count' type='SFInt32' value='1' accessType='initializeOnly'/> |
<![CDATA[
ecmascript:
// setting the value of an eventOut variable also sends it as an event
function set_boolean ( value, eventTime ) {
if ( value == true ) {
activated = value;
Browser.println ('Display red sunset sky' + count);
}
else count++; // received isActive value = false
}
]]>
|
|
| 75 | </Script> |
| 76 | </Group> |
| 77 | < ROUTE fromNode='SensorButton1' fromField='isActive' toNode='Filter1' toField='set_boolean'/> |
| 78 | < ROUTE fromNode='Filter1' fromField='activated' toNode='BackgroundCyan-ish' toField='set_bind'/> |
| 79 | < ROUTE fromNode='SensorButton2' fromField='isActive' toNode='Filter2' toField='set_boolean'/> |
| 80 | < ROUTE fromNode='Filter2' fromField='activated' toNode='BackgroundReddish' toField='set_bind'/> |
| 81 | </Scene> |
| 82 | </X3D> |
Event Graph ROUTE Table entries with 4 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
SensorButton1
TouchSensor isActive SFBool |
Filter1
Script set_boolean SFBool |
then
|
Filter1
Script activated SFBool |
BackgroundCyan-ish
Background set_bind SFBool |
|
SensorButton2
TouchSensor isActive SFBool |
Filter2
Script set_boolean SFBool |
then
|
Filter2
Script activated SFBool |
BackgroundReddish
Background set_bind SFBool |
|
Filter1
Script activated SFBool |
BackgroundCyan-ish
Background set_bind SFBool |
| line 37
ProtoInstance CameraCompass36 |
No direct ROUTE connection found for events to/from this node. This ProtoInstance contains SFNode/MFNode fieldValue declarations with direct access to other nodes, and thus has potential to produce run-time animation. |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
<ProtoInstance name='ProtoName'>
<field
name='fieldName'/> </ProtoInstance>
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->