ExplodingBuildingPrototype.x3d using X3DOM

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A simple prototype for exploding structure components, experimenting with the "Hello World" of explosions. This prototype demonstrates a simplified and scalable approach for modeling explosions. Each chunk of geometry inside an Exploder prototype is given initial/final position/orientation. Intermediate heights for each polygon are at the same height as the distance traveled over ground.

 

X3D Scene   Metadata
Examples Archive   https://www.web3d.org/x3d/content/examples/Savage/Tools/Explosions/ExplodingBuildingPrototypeIndex.html
title   ExplodingBuildingPrototype.x3d
description   A simple prototype for exploding structure components, experimenting with the "Hello World" of explosions. This prototype demonstrates a simplified and scalable approach for modeling explosions. Each chunk of geometry inside an Exploder prototype is given initial/final position/orientation. Intermediate heights for each polygon are at the same height as the distance traveled over ground.
creator   Don Brutzman
created   1 January 2001
modified   28 November 2019
reference   Exploding building schematic layout diagram:
Image   ExplodingBuildingLayout.pdf
Image   ExplodingBuildingSnapshots.pdf
Image   ExplodingBuildingMontage.png
MovingImage   ExplodingBuildingExampleVideo.mov
reference   ExplodingBuildingLargeExample.wrl
reference   Rotation calculations performed using the Dizzy utility from Vapour Technologies by James Smith.
reference   http://www.vapourtech.com
reference   DIS-Java-VRML Working Group
reference   https://www.web3d.org/WorkingGroups/vrtp/dis-java-vrml
identifier   https://www.web3d.org/x3d/content/examples/Savage/Tools/Explosions/ExplodingBuildingPrototype.x3d
generator   X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit
license   ../../license.html
 
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