1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
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3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content=' MissileExplosionExample.x3d '/> |
6 | <meta name='description' content='Simple prototype for a missile explosion resulting from a Harpoon strike.'/> |
7 | <meta name='creator' content='James Harney'/> |
8 | <meta name='created' content='13 October 2002'/> |
9 | <meta name='modified' content='28 November 2019'/> |
10 | <meta name=' warning ' content=' not working '/> |
11 | <meta name='reference' content='http://www.planetnine.com'/> |
12 | <meta name='reference' content=' http://www.specialoperations.com/multimedia/sounds.html '/> |
13 | <meta name='reference' content=' See url "soundpermissions.html" for copyright info and use on missile1.au and exp03.au that are converted to missile1.wav and exp03.wav for use in this file/model '/> |
14 | <meta name='accessRights' content=' soundpermissions.html '/> |
15 |
<meta name='reference' content='explosion.png'![]() |
16 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/Weapons/Missiles/MissileExplosionExample.x3d '/> |
17 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
18 | <meta name='license' content='../../license.html'/> |
19 | </head> |
20 | <Scene> |
21 | <WorldInfo title='MissileExplosionExample.x3d'/> |
22 | <ExternProtoDeclare name='ASMEXPLOSION' url=' "MissileExplosionPrototype.wrl#ASMEXPLOSION" "../../Weapons/Missiles/MissileExplosionPrototype.wrl#ASMEXPLOSION" "https://www.web3d.org/x3d/content/examples/Savage/Weapons/Missiles/MissileExplosionPrototype.wrl#ASMEXPLOSION" "MissileExplosionPrototype.x3d#ASMEXPLOSION" "../../Weapons/Missiles/MissileExplosionPrototype.x3d#ASMEXPLOSION" "https://www.web3d.org/x3d/content/examples/Savage/Weapons/Missiles/MissileExplosionPrototype.x3d#ASMEXPLOSION" '> |
23 | <field name='STARTEXPLOSION' type='SFBool' accessType='inputOnly'/> |
24 | <field name='THETIME' type='SFTime' accessType='inputOnly'/> |
25 | </ExternProtoDeclare> |
26 | <Background skyColor='0.604 0.753 0.804'/> |
27 |
<!-- ROUTE information for Boom node:
[from Timer.cycleTime to THETIME
]
[from Timer.isActive to STARTEXPLOSION
]
-->
<ProtoInstance name='ASMEXPLOSION' DEF='Boom'/> |
28 |
<!-- ROUTE information for Timer node:
[from cycleTime to Boom.THETIME
]
[from isActive to Boom.STARTEXPLOSION
]
-->
<TimeSensor DEF='Timer' cycleInterval='10' loop='true'/> |
29 | < ROUTE fromNode='Timer' fromField='cycleTime' toNode='Boom' toField='THETIME'/> |
30 | < ROUTE fromNode='Timer' fromField='isActive' toNode='Boom' toField='STARTEXPLOSION'/> |
31 | </Scene> |
32 | </X3D> |
Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
Timer
TimeSensor cycleTime SFTime |
Boom
ProtoInstance THETIME SFTime |
|
Timer
TimeSensor isActive SFBool |
Boom
ProtoInstance STARTEXPLOSION SFBool |
Boom
ProtoInstance ASMEXPLOSION |
No direct ROUTE connection found for events to/from this node. This ProtoInstance contains SFNode/MFNode fieldValue declarations with direct access to other nodes, and thus has potential to produce run-time animation. |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
<ProtoInstance name='ProtoName'>
<field
name='fieldName'/> </ProtoInstance>
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->