| 1 |
<?xml version="1.0" encoding="UTF-8"?>
|
| 2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
| 3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content=' RapierMissileSystemPrototype.x3d '/> |
| 6 | <meta name='creator' content='Oliver Tan'/> |
| 7 | <meta name='created' content='28 January 2004'/> |
| 8 | <meta name='modified' content='28 November 2019'/> |
| 9 | <meta name=' warning ' content=' check whether size is to scale '/> |
| 10 | <meta name='description' content='Rapier missile system prototype.'/> |
| 11 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/Weapons/Missiles/RapierMissileSystemPrototype.x3d '/> |
| 12 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
| 13 | <meta name='reference' content=' http://www.army-technology.com/projects/jernas/jernas1.html '/> |
| 14 | <meta name='subject' content='Rapier, Rapier missile, missile'/> |
| 15 | <meta name='license' content='../../license.html'/> |
| 16 | </head> |
| 17 | <Scene> |
| 18 | <!-- This is only a representational model. It is not created to scale. --> |
| 19 | <WorldInfo title='RapierMissileSystemPrototype.x3d'/> |
| 20 | <ExternProtoDeclare name='RapierMissile' url=' "RapierMissilePrototype.x3d#RapierMissile" "https://www.web3d.org/x3d/content/examples/Savage/Weapons/Missiles/RapierMissilePrototype.x3d#RapierMissile" "RapierMissilePrototype.wrl#RapierMissile" "https://www.web3d.org/x3d/content/examples/Savage/Weapons/Missiles/RapierMissilePrototype.wrl#RapierMissile" '> |
| 21 | <field name='rocketAppearance' type='SFNode' accessType='initializeOnly'/> |
| 22 | </ExternProtoDeclare> |
| 23 | <ProtoDeclare name='RapierMissileSystem'> |
| 24 | <!-- This is only a representational model. It is not created to scale. --> |
| 25 | <ProtoInterface> |
| 26 | <field name='material' type='SFNode' accessType='initializeOnly'> |
| 27 | <Material diffuseColor='.3 .6 .9'/> |
| 28 | </field> |
| 29 | <field name='imageTexture' type='SFNode' accessType='initializeOnly'> |
| 30 |
<ImageTexture
url=' "cammie1.jpg
" "https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/AV8bHarrierUnitedStates/cammie1.jpg
" '/>
|
| 31 | </field> |
| 32 | </ProtoInterface> |
| 33 | <ProtoBody> |
| 34 | <Viewpoint description='Rapier Missile System' position='0 0 3'/> |
| 35 | <Viewpoint description='Rapier Missile System Oblique' orientation='0 1 0 -1.571' position='-3 0.5 0'/> |
| 36 | <Transform rotation='0 1 0 1.57'> |
| 37 | <Transform rotation='0 0 1 -1.571'> |
| 38 | <Shape> |
| 39 | |
| 40 | <IS> |
| 41 | <connect nodeField='material' protoField='material'/> |
| 42 | <connect nodeField='texture' protoField='imageTexture'/> |
| 43 | </IS> |
| 44 | </Appearance> |
| 45 | </Shape> |
| 46 |
<!-- ROUTE information for MissileSystem node:
[from MissileSystemRotation.rotation_changed to rotation
]
-->
<Transform DEF='MissileSystem'> |
| 47 | <Transform rotation='0 0 1 1.571'> |
| 48 | <Transform translation='0 -0.075 0.25'> |
| 49 | <Transform scale='0.5 0.5 0.5'> |
| 50 | <Transform rotation='0 0 1 -1.571' translation='-0.05 0.1 0'> |
| 51 | <Transform> |
| 52 | <Shape> |
| 53 | <Appearance USE='LauncherSkin'/> |
| 54 | <Extrusion creaseAngle='3.14' crossSection='-0.2 -1.4 -0.2 -0.3 0.05 0.2 0.1 0.2 0.1 -1.4 -0.2 -1.4' solid='false' spine='0 0 0 0 0.1 0'/> |
| 55 | </Shape> |
| 56 | <Transform translation='-0.05 0.05 -0.75'> |
| 57 | <Shape> |
| 58 | <Appearance USE='LauncherSkin'/> |
| 59 | <Cylinder height='0.2' radius='0.15'/> |
| 60 | </Shape> |
| 61 | </Transform> |
| 62 | <Transform translation='-0.05 0.05 -1.4'> |
| 63 | <Shape> |
| 64 | <Appearance USE='LauncherSkin'/> |
| 65 | <Cylinder height='0.2' radius='0.15'/> |
| 66 | </Shape> |
| 67 | </Transform> |
| 68 | <Transform translation='-0.05 0.05 -0.5'> |
| 69 | <Shape> |
| 70 | <Appearance USE='LauncherSkin'/> |
| 71 | <Cylinder height='0.2' radius='0.05'/> |
| 72 | </Shape> |
| 73 | </Transform> |
| 74 | </Transform> |
| 75 | </Transform> |
| 76 | <Transform translation='0 0.1 -0.55'> |
| 77 |
<!-- Transform
MissileGripPair is a DEF node that has 3 USE nodes: USE_1, USE_2, USE_3 -->
<Transform DEF='MissileGripPair'> |
| 78 | <Transform scale='0.49 1 0.8'> |
| 79 | <Transform translation='0 0.15 -0.3'> |
| 80 |
<!-- Transform
MissileGrip is a DEF node that has 1 USE node: USE_1 -->
<Transform DEF='MissileGrip' translation='0.2 0 0'> |
| 81 | <Transform rotation='0 1 0 1.571'> |
| 82 | <Transform scale='0.04 0.04 0.04'> |
| 83 | <Transform> |
| 84 | <Transform rotation='1 0 0 1.571'> |
| 85 | |
| 86 | <Shape> |
| 87 | <Appearance USE='LauncherSkin'/> |
| 88 | <Cylinder height='8'/> |
| 89 | </Shape> |
| 90 | <Transform translation='0 4 0'> |
| 91 | <Shape> |
| 92 | <Sphere/> |
| 93 | <Appearance USE='LauncherSkin'/> |
| 94 | </Shape> |
| 95 | </Transform> |
| 96 | <Transform translation='0 -4 0'> |
| 97 | <Shape> |
| 98 | <Sphere/> |
| 99 | <Appearance USE='LauncherSkin'/> |
| 100 | </Shape> |
| 101 | </Transform> |
| 102 | </Transform> |
| 103 | </Transform> |
| 104 | <Transform translation='0 0 4'> |
| 105 | <Transform rotation='0 0 1 -0.7'> |
| 106 | <Transform translation='0 5 0'> |
| 107 | <Transform> |
| 108 | <Shape> |
| 109 | <Appearance USE='LauncherSkin'/> |
| 110 | <Cylinder height='10'/> |
| 111 | </Shape> |
| 112 | <Transform translation='0 5 0'> |
| 113 | <Shape> |
| 114 | <Sphere/> |
| 115 | <Appearance USE='LauncherSkin'/> |
| 116 | </Shape> |
| 117 | </Transform> |
| 118 | <Transform translation='0 -5 0'> |
| 119 | <Shape> |
| 120 | <Sphere/> |
| 121 | <Appearance USE='LauncherSkin'/> |
| 122 | </Shape> |
| 123 | </Transform> |
| 124 | </Transform> |
| 125 | </Transform> |
| 126 | <Transform translation='0 10 0'> |
| 127 | <Transform translation='0 0 -4'> |
| 128 | <Transform rotation='1 0 0 1.571'> |
| 129 | <Transform scale='1 0.8 1' translation='0 0.2 0'> |
| 130 | <Transform USE='U1'/> |
| 131 | </Transform> |
| 132 | </Transform> |
| 133 | </Transform> |
| 134 | </Transform> |
| 135 | </Transform> |
| 136 | </Transform> |
| 137 | </Transform> |
| 138 | </Transform> |
| 139 | </Transform> |
| 140 | </Transform> |
| 141 | </Transform> |
| 142 | <Transform rotation='1 0 0 -1.4' translation='0 0.15 -0.3'> |
| 143 | <Transform rotation='0 1 0 3.142'> |
| 144 | <Transform USE='MissileGrip'/> |
| 145 | </Transform> |
| 146 | </Transform> |
| 147 | </Transform> |
| 148 | </Transform> |
| 149 | </Transform> |
| 150 | <Transform translation='0 0.1 -1.2'> |
| 151 | <Transform USE='MissileGripPair'/> |
| 152 | </Transform> |
| 153 | <Transform rotation='1 0 0 -3.142' translation='0 0.2 -0.95'> |
| 154 | <Transform USE='MissileGripPair'/> |
| 155 | </Transform> |
| 156 | <Transform rotation='1 0 0 -3.142' translation='0 0.2 -1.6'> |
| 157 | <Transform USE='MissileGripPair'/> |
| 158 | </Transform> |
| 159 | </Transform> |
| 160 | <Transform> |
| 161 |
<!-- ROUTE information for TopMissile node:
[from topMissilePathInterpolator.value_changed to set_translation
]
-->
<Transform DEF='TopMissile'> |
| 162 | <Transform rotation='0 1 0 -1.57' scale='0.1 0.1 0.1' translation='0 0.2 -0.2'> |
| 163 | <Transform> |
| 164 | <ProtoInstance name='RapierMissile'> |
| 165 | <fieldValue name='rocketAppearance'> |
| 166 | <Appearance USE='LauncherSkin'/> |
| 167 | </fieldValue> |
| 168 | </ProtoInstance> |
| 169 | </Transform> |
| 170 | </Transform> |
| 171 |
<!-- ROUTE information for shootTopMissile node:
[from touchTime to topMissileClock.set_startTime
]
-->
<TouchSensor DEF='shootTopMissile' description='touch missile to launch it'/> |
| 172 |
<!-- ROUTE information for topMissilePathInterpolator node:
[from topMissileClock.fraction_changed to set_fraction
]
[from value_changed to TopMissile.set_translation
]
-->
<PositionInterpolator DEF='topMissilePathInterpolator' key='0 .1 .2 .3 .4 .5 .6 .7 .8 .9 1' keyValue='0 0 1 0 0.05 2 0 0.1 3 0 0.15 4 0 0.2 5 0 0.25 6 0 0.3 7 0 0.35 8 0 0.4 9 0 0.45 10 0 0.5 11'/> |
| 173 |
<!-- ROUTE information for topMissileClock node:
[from shootTopMissile.touchTime to set_startTime
]
[from fraction_changed to topMissilePathInterpolator.set_fraction
]
-->
<TimeSensor DEF='topMissileClock' cycleInterval='10'/> |
| 174 | < ROUTE fromNode='topMissileClock' fromField='fraction_changed' toNode='topMissilePathInterpolator' toField='set_fraction'/> |
| 175 | < ROUTE fromNode='topMissilePathInterpolator' fromField='value_changed' toNode='TopMissile' toField='set_translation'/> |
| 176 | < ROUTE fromNode='shootTopMissile' fromField='touchTime' toNode='topMissileClock' toField='set_startTime'/> |
| 177 | </Transform> |
| 178 | </Transform> |
| 179 |
<!-- ROUTE information for BottomMissile node:
[from bottomMissilePathInterpolator.value_changed to set_translation
]
-->
<Transform DEF='BottomMissile'> |
| 180 | <Transform rotation='0 1 0 -1.57' scale='0.1 0.1 0.1' translation='0 -0.05 -0.15'> |
| 181 | <Transform> |
| 182 | <ProtoInstance name='RapierMissile'> |
| 183 | <fieldValue name='rocketAppearance'> |
| 184 | <Appearance USE='LauncherSkin'/> |
| 185 | </fieldValue> |
| 186 | </ProtoInstance> |
| 187 | </Transform> |
| 188 | </Transform> |
| 189 |
<!-- ROUTE information for shootBottomMissile node:
[from touchTime to bottomMissileClock.set_startTime
]
-->
<TouchSensor DEF='shootBottomMissile' description='touch missile to launch it'/> |
| 190 |
<!-- ROUTE information for bottomMissilePathInterpolator node:
[from bottomMissileClock.fraction_changed to set_fraction
]
[from value_changed to BottomMissile.set_translation
]
-->
<PositionInterpolator DEF='bottomMissilePathInterpolator' key='0 .1 .2 .3 .4 .5 .6 .7 .8 .9 1' keyValue='0 0 1 0 0.05 2 0 0.1 3 0 0.15 4 0 0.2 5 0 0.25 6 0 0.3 7 0 0.35 8 0 0.4 9 0 0.45 10 0 0.5 11'/> |
| 191 |
<!-- ROUTE information for bottomMissileClock node:
[from shootBottomMissile.touchTime to set_startTime
]
[from fraction_changed to bottomMissilePathInterpolator.set_fraction
]
-->
<TimeSensor DEF='bottomMissileClock' cycleInterval='10'/> |
| 192 | < ROUTE fromNode='bottomMissileClock' fromField='fraction_changed' toNode='bottomMissilePathInterpolator' toField='set_fraction'/> |
| 193 | < ROUTE fromNode='bottomMissilePathInterpolator' fromField='value_changed' toNode='BottomMissile' toField='set_translation'/> |
| 194 | < ROUTE fromNode='shootBottomMissile' fromField='touchTime' toNode='bottomMissileClock' toField='set_startTime'/> |
| 195 | </Transform> |
| 196 | </Transform> |
| 197 | </Transform> |
| 198 |
<!-- ROUTE information for MissileSystemRotation node:
[from rotation_changed to MissileSystem.rotation
]
-->
<CylinderSensor DEF='MissileSystemRotation' description='Rotate the missile system.' maxAngle='0' minAngle='-1.3'/> |
| 199 | < ROUTE fromNode='MissileSystemRotation' fromField='rotation_changed' toNode='MissileSystem' toField='rotation'/> |
| 200 | </Transform> |
| 201 | </Transform> |
| 202 | </Transform> |
| 203 | </ProtoBody> |
| 204 | </ProtoDeclare> |
| 205 | <Anchor description='RapierMissileSystemExample' url=' "RapierMissileSystemExample.x3d" "https://www.web3d.org/x3d/content/examples/Savage/Weapons/Missiles/RapierMissileSystemExample.x3d" "RapierMissileSystemExample.wrl" "https://www.web3d.org/x3d/content/examples/Savage/Weapons/Missiles/RapierMissileSystemExample.wrl" '> |
| 206 | <Shape> |
| 207 | <Text string='"Rapier Missile System Prototype" "contains prototype definitions" "" "Click on text to see these Appearances in" "RapierMissileSystemExample"'> |
| 208 | <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.5'/> |
| 209 | </Text> |
| 210 | <Appearance> |
| 211 | <Material diffuseColor='0 0.6 0.6'/> |
| 212 | </Appearance> |
| 213 | </Shape> |
| 214 | </Anchor> |
| 215 | </Scene> |
| 216 | </X3D> |
Event Graph ROUTE Table entries with 7 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
shootBottomMissile
TouchSensor touchTime SFTime |
bottomMissileClock
TimeSensor set_startTime SFTime |
then
|
bottomMissileClock
TimeSensor fraction_changed SFFloat |
bottomMissilePathInterpolator
PositionInterpolator set_fraction SFFloat |
then
|
bottomMissilePathInterpolator
PositionInterpolator value_changed SFVec3f |
BottomMissile
Transform set_translation SFVec3f |
|
shootTopMissile
TouchSensor touchTime SFTime |
topMissileClock
TimeSensor set_startTime SFTime |
then
|
topMissileClock
TimeSensor fraction_changed SFFloat |
topMissilePathInterpolator
PositionInterpolator set_fraction SFFloat |
then
|
topMissilePathInterpolator
PositionInterpolator value_changed SFVec3f |
TopMissile
Transform set_translation SFVec3f |
| line 164
ProtoInstance RapierMissile |
No direct ROUTE connection found for events to/from this node. This ProtoInstance contains SFNode/MFNode fieldValue declaration with direct access to other nodes, and thus has potential to produce run-time animation. |
| line 182
ProtoInstance RapierMissile |
No direct ROUTE connection found for events to/from this node. This ProtoInstance contains SFNode/MFNode fieldValue declaration with direct access to other nodes, and thus has potential to produce run-time animation. |
|
MissileSystemRotation
CylinderSensor rotation_changed SFRotation |
MissileSystem
Transform rotation SFRotation |
| line 205
Anchor |
description='RapierMissileSystemExample' User-interaction hint for this node. |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
<ProtoInstance name='ProtoName'>
<field
name='fieldName'/> </ProtoInstance>
-->
<!--
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-->