| 1 |
<?xml version="1.0" encoding="UTF-8"?>
|
| 2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
|
| 3 | <X3D profile='Interactive' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content=' Switch.x3d '/> |
| 6 | <meta name='description' content='Example for Switch node'/> |
| 7 | <meta name='creator' content='Leonard Daly and Don Brutzman'/> |
| 8 | <meta name='created' content='13 November 2005'/> |
| 9 | <meta name='modified' content='20 October 2019'/> |
| 10 | <meta name='reference' content='https://X3dGraphics.com'/> |
| 11 | <meta name='reference' content=' https://www.web3d.org/x3d/content/examples/X3dResources.html '/> |
| 12 | <meta name='rights' content='Copyright (c) 2005, Daly Realism and Don Brutzman'/> |
| 13 | <meta name='subject' content='X3D book, X3D graphics, X3D-Edit, http://www.x3dGraphics.com'/> |
| 14 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter03Grouping/Switch.x3d '/> |
| 15 | <meta name='generator' content='X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
| 16 | <meta name='license' content='../license.html'/> |
| 17 | </head> |
| 18 | <Scene> |
| 19 | <WorldInfo title='Switch.x3d'/> |
| 20 | <Background skyColor='1 1 1'/> |
| 21 | <Viewpoint description='Switch among multiple children' orientation='-0.668 -0.724 -0.174 0.7' position='-1.93 1.78 3.28'/> |
| 22 | <!-- Authors can manually change whichChoice values (from 0 through 3) to show each child shape --> |
| 23 |
<!-- ROUTE information for Switcher node:
[from Counter.value_changed to whichChoice
]
-->
<Switch DEF='Switcher' whichChoice='0'> |
| 24 | <Shape DEF='BoxShape'> |
| 25 | <Appearance> |
| 26 | <Material diffuseColor='1 0 0'/> |
| 27 | </Appearance> |
| 28 | <Box/> |
| 29 | </Shape> |
| 30 | <Shape DEF='ConeShape'> |
| 31 | <Appearance> |
| 32 | <Material diffuseColor='1 1 0'/> |
| 33 | </Appearance> |
| 34 | <Cone/> |
| 35 | </Shape> |
| 36 | <Shape DEF='CylinderShape'> |
| 37 | <Appearance> |
| 38 | <Material diffuseColor='0 1 0'/> |
| 39 | </Appearance> |
| 40 | <Cylinder/> |
| 41 | </Shape> |
| 42 | <Shape DEF='SphereShape'> |
| 43 | <Appearance> |
| 44 | <Material diffuseColor='0 0 1'/> |
| 45 | </Appearance> |
| 46 | <Sphere/> |
| 47 | </Shape> |
| 48 | </Switch> |
| 49 | <Group DEF='AnimationGroup'> |
| 50 | <!-- Total cycleInterval="8" gives 2 seconds to each of the 4 colors --> |
| 51 | <!-- Authors can set enabled='true' loop='true' for a continuous animation --> |
| 52 |
<!-- ROUTE information for Timer node:
[from fraction_changed to Counter.set_fraction
]
-->
<TimeSensor DEF='Timer' cycleInterval='8' enabled='false' loop='true'/> |
| 53 |
<!-- ROUTE information for Counter node:
[from Timer.fraction_changed to set_fraction
]
[from value_changed to Switcher.whichChoice
]
-->
<IntegerSequencer DEF='Counter' key='0 .25 .5 .75 1' keyValue='0 1 2 3 0'/> |
| 54 | < ROUTE fromNode='Timer' fromField='fraction_changed' toNode='Counter' toField='set_fraction'/> |
| 55 | < ROUTE fromNode='Counter' fromField='value_changed' toNode='Switcher' toField='whichChoice'/> |
| 56 | </Group> |
| 57 | </Scene> |
| 58 | </X3D> |
Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
Timer
TimeSensor fraction_changed SFFloat |
Counter
IntegerSequencer set_fraction SFFloat |
then
|
Counter
IntegerSequencer value_changed SFInt32 |
Switcher
Switch whichChoice SFInt32 |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->