<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='location.x3d' name='title'/>
    <meta content='location-movie.mpg' name='MovingImage'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml' name='reference'/>
    <meta content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d' name='info'/>
    <meta content='Michael Kass NIST' name='creator'/>
    <meta content='Don Brutzman' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='28 August 2023' name='modified'/>
    <meta content='Test location. A default parametered Sound node is moved to to different locations in a world, using two buttons. If the user presses the "Close location" button, the Sound node "location" field is set to the closer sound ellipsoid. If the user presses the "Distant location" button, the Sound node "location" field is set to the center of the more distant ellipsoid geometry. If the viewer then uses the pre-defined Viewpoints in this world to navigate between the two ellipsoids, they should hear the "chime" sound when they move to the center of which ever 3 ellipsoid is currently the "location" of the Sound node. When moving to an ellpsoid that is not the current "location", there should be no audible chime sound.' name='description'/>
    <meta content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Sounds/Sound/location.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
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    <Viewpoint description='Initial View #2' position='0 0 60'/>
    <Viewpoint DEF='DISTANT' description='Distant location' position='20 5 -20'/>
    <ProximitySensor DEF='PROX_SENSOR' size='1000 1000 1000'/>
    <Sound DEF='SOUND1'>
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          <Appearance>
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              <Material ambientIntensity='1' diffuseColor='0 0 0'/>
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          <Appearance>
            <Material ambientIntensity='1' diffuseColor='1 1 0'/>
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          <Box DEF='Y' size='1.5 1 0.1'/>
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              <Material ambientIntensity='1' diffuseColor='0 0 0'/>
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    <ROUTE fromField='isActive' fromNode='TOUCHFAR' toField='colorEllipse2' toNode='SOUND_SCRIPT'/>
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</X3D>