Two HAnim LOA4 skeletons that integrate all bones using HAnimJoint and HAnimSegment nodes, composing either external models or individual meshes. Left-side HAnimHumanoid skeleton created with Inline nodes where translation, center, Appearance, and Material values are defined in each external model. Right-side HAnimHumanoid skeleton shows InlineGeometry loading of meshes, with alternate translation, center, Appearance and Material values defined locally. All units are in meters.
original LOA-4 skeleton model ../Characters/JinLOA4.x3d
X3D 4.0 Architecture, ISO/IEC 19775-1:202x draft version 4.1, clause 4 Concepts, section 4.11.6.6 LOA‑5 hierarchy
X3dTidy, https://www.web3d.org/x3d/stylesheets/X3dTidy.html
X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit
"Inline" "bone models for" "HAnimHumanoid"
"InlineGeometry" "bone meshes for" "HAnimHumanoid"