<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'>
  <head>
    <component level='1' name='H-Anim'/>
    <meta content='BoxMan1.x3d' name='title'/>
    <meta content='A Seamless VRML Human, demonstrating the HAnim 2001 Specification, with animation scripting provided via an external prototype (ExternProtoDeclare). This model is HAnim version 1, X3D version 3.' name='description'/>
    <meta content='James Smith - james@vapourtech.com' name='creator'/>
    <meta content='Don Brutzman and Matt Beitler' name='translator'/>
    <meta content='fix functionality using BoxMan1.js' name='TODO'/>
    <meta content='1 March 2001' name='created'/>
    <meta content='19 October 2001' name='translated'/>
    <meta content='31 March 2026' name='modified'/>
    <meta content='Original site http://HAnim.org' name='reference'/>
    <meta content='../Legacy/originals/boxman.wrl' name='reference'/>
    <meta content='BoxMan.js' name='reference'/>
    <meta content='InstantReality Forum Issue: InstantReality is ignoring the Viewpoint nodes in the topmost HAnimSite. http://forum.instantreality.org' name='TODO'/>
    <meta content='BoxManViewInclined.png' name='Image'/>
    <meta content='BoxManViewFront.png' name='Image'/>
    <meta content='BoxManViewRight.png' name='Image'/>
    <meta content='BoxManViewLeft.png' name='Image'/>
    <meta content='BoxManViewTop.png' name='Image'/>
    <meta content='BoxMan1AnimationPanel.x3d' name='reference'/>
    <meta content='http://HAnim.org/Models/HAnim2001/boxman/boxman.wrl' name='reference'/>
    <meta content='http://www.vapourtech.com/team/james/boxman.wrl' name='reference'/>
    <meta content='http://HAnim.org/Specifications/HAnim2001' name='reference'/>
    <meta content='http://HAnim.org/Models' name='reference'/>
    <meta content='http://HAnim.org/Nodes' name='reference'/>
    <meta content='https://www.web3d.org/x3d/content/X3dToVrml97.xslt' name='reference'/>
    <meta content='(C) 2000 James Smith - james@vapourtech.com' name='rights'/>
    <meta content='http://www.vapourtech.com' name='reference'/>
    <meta content='BoxMan HAnim 2.0' name='subject'/>
    <meta content='https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/BoxMan1.x3d' name='identifier'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo info='"(C) 2000 James Smith - james@vapourtech.com" "http://www.vapourtech.com/team/james/boxman.wrl" "Blaxxun compatibility by Tu Lam - TuL@seamless-solutions.com"' title='BoxMan - A Seamless VRML Human'/>
    <Background groundColor='0.6 0.6 0.6' skyColor='0.75 0.75 0.75'/>
    <!-- When converting to VRML97 (which didn't include HAnim), HAnim node prototypes are provided automatically by the X3dToVrml97.xslt translation stylesheet -->
    <HAnimHumanoid DEF='boxman_Humanoid' info='"authorName=James Smith" "authorEmail=james@vapourtech.com" "copyright=(C) 2000 James Smith - james@vapourtech.com" "humanoidVersion=1.0"' name='Humanoid' version='1.0'>
      <HAnimJoint DEF='boxman_humanoid_root' center='0 0.9723 -0.0728' containerField='skeleton' name='humanoid_root' skinCoordIndex='0 1 2 3 4 5 6 7 8 9 10 11' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1'>
        <HAnimSegment DEF='boxman_sacrum' name='sacrum'>
          <Transform translation='0 0.9723 -0.0728'>
            <Shape DEF='SphereYellow'>
              <Appearance>
                <Material diffuseColor='1 1 0'/>
              </Appearance>
              <Sphere radius='0.02'/>
            </Shape>
          </Transform>
        </HAnimSegment>
        <HAnimJoint DEF='boxman_l_hip' center='0.0956 0.9364 0' name='l_hip' skinCoordIndex='12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5'>
          <HAnimSegment DEF='boxman_l_thigh' name='l_thigh'>
            <Transform translation='0.0956 0.9364 0'>
              <Shape USE='SphereYellow'/>
            </Transform>
          </HAnimSegment>
          <HAnimJoint DEF='boxman_l_knee' center='0.0956 0.5095 -0.0036' name='l_knee' skinCoordIndex='36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63' skinCoordWeight='0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1'>
            <HAnimSegment DEF='boxman_l_calf' name='l_calf'>
              <Transform translation='0.0956 0.5095 -0.0036'>
                <Shape USE='SphereYellow'/>
              </Transform>
            </HAnimSegment>
            <HAnimJoint DEF='boxman_l_ankle' center='0.0946 0.0762 -0.0261' name='l_ankle' skinCoordIndex='64 65 66 67 68 69 70 71' skinCoordWeight='1 1 1 1 1 1 1 1'>
              <HAnimSegment DEF='boxman_l_hindfoot' name='l_hindfoot'>
                <Transform translation='0.0946 0.0762 -0.0261'>
                  <Shape USE='SphereYellow'/>
                </Transform>
              </HAnimSegment>
              <HAnimJoint DEF='boxman_l_midtarsal' center='0.1079 0.0317 0.067' name='l_midtarsal' skinCoordIndex='72 73 74 75 76 77 78 79' skinCoordWeight='1 1 1 1 1 1 1 1'>
                <HAnimSegment DEF='boxman_l_middistal' name='l_middistal'>
                  <Transform translation='0.1079 0.0317 0.067'>
                    <Shape USE='SphereYellow'/>
                  </Transform>
                  <HAnimSite DEF='boxman_l_middistal_tip' name='l_middistal_tip' translation='0.095 0.0005 0.1924'>
                    <Shape DEF='SphereRed'>
                      <Appearance>
                        <Material diffuseColor='1 0 0'/>
                      </Appearance>
                      <Sphere radius='0.02'/>
                    </Shape>
                  </HAnimSite>
                </HAnimSegment>
              </HAnimJoint>
            </HAnimJoint>
          </HAnimJoint>
        </HAnimJoint>
        <HAnimJoint DEF='boxman_r_hip' center='-0.0956 0.9364 0' name='r_hip' skinCoordIndex='80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5'>
          <HAnimSegment DEF='boxman_r_thigh' name='r_thigh'>
            <Transform translation='-0.0956 0.9364 0'>
              <Shape USE='SphereYellow'/>
            </Transform>
          </HAnimSegment>
          <HAnimJoint DEF='boxman_r_knee' center='-0.0956 0.5095 -0.0036' name='r_knee' skinCoordIndex='104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131' skinCoordWeight='0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1'>
            <HAnimSegment DEF='boxman_r_calf' name='r_calf'>
              <Transform translation='-0.0956 0.5095 -0.0036'>
                <Shape USE='SphereYellow'/>
              </Transform>
            </HAnimSegment>
            <HAnimJoint DEF='boxman_r_ankle' center='-0.0946 0.0762 -0.0261' name='r_ankle' skinCoordIndex='132 133 134 135 136 137 138 139' skinCoordWeight='1 1 1 1 1 1 1 1'>
              <HAnimSegment DEF='boxman_r_hindfoot' name='r_hindfoot'>
                <Transform translation='-0.0946 0.0762 -0.0261'>
                  <Shape USE='SphereYellow'/>
                </Transform>
              </HAnimSegment>
              <HAnimJoint DEF='boxman_r_midtarsal' center='-0.1079 0.0317 0.067' name='r_midtarsal' skinCoordIndex='140 141 142 143 144 145 146 147' skinCoordWeight='1 1 1 1 1 1 1 1'>
                <HAnimSegment DEF='boxman_r_middistal' name='r_middistal'>
                  <Transform translation='-0.1079 0.0317 0.067'>
                    <Shape USE='SphereYellow'/>
                  </Transform>
                  <HAnimSite DEF='boxman_r_middistal_tip' name='r_middistal_tip' translation='-0.095 0.0005 0.1924'>
                    <Shape USE='SphereRed'/>
                  </HAnimSite>
                </HAnimSegment>
              </HAnimJoint>
            </HAnimJoint>
          </HAnimJoint>
        </HAnimJoint>
        <HAnimJoint DEF='boxman_vl5' center='0 1.0817 -0.0728' name='vl5' skinCoordIndex='148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167' skinCoordWeight='1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1'>
          <HAnimSegment DEF='boxman_l5' name='l5'>
            <Transform translation='0 1.0817 -0.0728'>
              <Shape USE='SphereYellow'/>
            </Transform>
          </HAnimSegment>
          <HAnimJoint DEF='boxman_skullbase' center='0 1.644 0.036' name='skullbase' skinCoordIndex='168 169 170 171 172 173 174 175' skinCoordWeight='1 1 1 1 1 1 1 1'>
            <HAnimSegment DEF='boxman_skull' name='skull'>
              <Transform translation='0 1.644 0.036'>
                <Shape USE='SphereYellow'/>
              </Transform>
              <HAnimSite DEF='boxman_skull_tip' name='skull_tip' translation='-0.0029 1.7771 0.0274'>
                <Shape USE='SphereYellow'/>
              </HAnimSite>
            </HAnimSegment>
          </HAnimJoint>
          <HAnimJoint DEF='boxman_l_shoulder' center='0.1968 1.4642 -0.0265' name='l_shoulder' skinCoordIndex='176 177 178 179 180 181 182 183' skinCoordWeight='1 1 1 1 1 1 1 1'>
            <HAnimSegment DEF='boxman_l_upperarm' name='l_upperarm'>
              <Transform translation='0.1968 1.4642 -0.0265'>
                <Shape USE='SphereYellow'/>
              </Transform>
            </HAnimSegment>
            <HAnimJoint DEF='boxman_l_elbow' center='0.1982 1.1622 -0.0557' name='l_elbow' skinCoordIndex='184 185 186 187 188 189 190 191' skinCoordWeight='1 1 1 1 1 1 1 1'>
              <HAnimSegment DEF='boxman_l_forearm' name='l_forearm'>
                <Transform translation='0.1982 1.1622 -0.0557'>
                  <Shape USE='SphereYellow'/>
                </Transform>
              </HAnimSegment>
              <HAnimJoint DEF='boxman_l_wrist' center='0.1972 0.8929 -0.069' name='l_wrist' skinCoordIndex='192 193 194 195 196 197 198 199' skinCoordWeight='1 1 1 1 1 1 1 1'>
                <HAnimSegment DEF='boxman_l_hand' name='l_hand'>
                  <Transform translation='0.1972 0.8929 -0.069'>
                    <Shape USE='SphereYellow'/>
                  </Transform>
                  <HAnimSite DEF='boxman_l_hand_tip' name='l_hand_tip' translation='0.1912 0.6976 -0.071'>
                    <Shape USE='SphereRed'/>
                  </HAnimSite>
                </HAnimSegment>
              </HAnimJoint>
            </HAnimJoint>
          </HAnimJoint>
          <HAnimJoint DEF='boxman_r_shoulder' center='-0.1968 1.4642 -0.0265' name='r_shoulder' skinCoordIndex='200 201 202 203 204 205 206 207' skinCoordWeight='1 1 1 1 1 1 1 1'>
            <HAnimSegment DEF='boxman_r_upperarm' name='r_upperarm'>
              <Transform translation='-0.1968 1.4642 -0.0265'>
                <Shape USE='SphereYellow'/>
              </Transform>
            </HAnimSegment>
            <HAnimJoint DEF='boxman_r_elbow' center='-0.1982 1.1622 -0.0557' name='r_elbow' skinCoordIndex='208 209 210 211 212 213 214 215' skinCoordWeight='1 1 1 1 1 1 1 1'>
              <HAnimSegment DEF='boxman_r_forearm' name='r_forearm'>
                <Transform translation='-0.1982 1.1622 -0.0557'>
                  <Shape USE='SphereYellow'/>
                </Transform>
              </HAnimSegment>
              <HAnimJoint DEF='boxman_r_wrist' center='-0.1972 0.8929 -0.069' name='r_wrist' skinCoordIndex='216 217 218 219 220 221 222 223' skinCoordWeight='1 1 1 1 1 1 1 1'>
                <HAnimSegment DEF='boxman_r_hand' name='r_hand'>
                  <Transform translation='-0.1972 0.8929 -0.069'>
                    <Shape USE='SphereYellow'/>
                  </Transform>
                  <HAnimSite DEF='boxman_r_hand_tip' name='r_hand_tip' translation='-0.1912 0.6976 -0.071'>
                    <Shape USE='SphereRed'/>
                  </HAnimSite>
                </HAnimSegment>
              </HAnimJoint>
            </HAnimJoint>
          </HAnimJoint>
        </HAnimJoint>
      </HAnimJoint>
      <!-- # sacrum (12) # l_thigh (28) # l_calf (24) # l_hindfoot (8) # l_middistal (8) # r_thigh (28) # r_calf (24) # r_hindfoot (8) # r_middistal (8) # l5 (20) # skull (8) # l_upperarm (8) # l_forearm (8) # l_hand (8) # r_upperarm (8) # r_forearm (8) # r_hand (8) -->
      <Coordinate DEF='SKINCOORD' containerField='skinCoord' point='-0.05 1 0.05 0.05 1 0.05 0.03 0.97 -0.1 -0.03 0.97 -0.1 0.03 0.94 -0.075 -0.03 0.94 -0.075 0 0.92 0 0 0.94 0.03 -0.12 1.06 0.05 0.12 1.06 0.05 0.12 1.06 -0.1 -0.12 1.06 -0.1 0.0456 0.9364 0.05 0.1456 0.9364 0.05 0.1456 0.9364 -0.05 0.0456 0.9364 -0.05 0.0456 0.9 0.05 0.1456 0.9 0.05 0.1456 0.9 -0.05 0.0456 0.9 -0.05 0.0456 0.8 0.05 0.1456 0.8 0.05 0.1456 0.8 -0.05 0.0456 0.8 -0.05 0.0456 0.7 0.05 0.1456 0.7 0.05 0.1456 0.7 -0.05 0.0456 0.7 -0.05 0.0456 0.6 0.05 0.1456 0.6 0.05 0.1456 0.6 -0.05 0.0456 0.6 -0.05 0.0456 0.55 0.05 0.1456 0.55 0.05 0.1456 0.55 -0.05 0.0456 0.55 -0.05 0.0456 0.52 0.05 0.1456 0.52 0.05 0.1456 0.52 -0.05 0.0456 0.52 -0.05 0.0456 0.5 0.05 0.1456 0.5 0.05 0.1456 0.5 -0.05 0.0456 0.5 -0.05 0.0454 0.43 0.045 0.1454 0.43 0.045 0.1454 0.43 -0.055 0.0454 0.43 -0.055 0.0452 0.36 0.04 0.1452 0.36 0.04 0.1452 0.36 -0.06 0.0452 0.36 -0.06 0.045 0.29 0.035 0.145 0.29 0.035 0.145 0.29 -0.065 0.045 0.29 -0.065 0.0448 0.21 0.03 0.1448 0.21 0.03 0.1448 0.21 -0.07 0.0448 0.21 -0.07 0.0446 0.1262 0.025 0.1446 0.1262 0.025 0.1446 0.1262 -0.075 0.0446 0.1262 -0.075 0.0446 0.0762 0.025 0.1446 0.0762 0.025 0.1446 0 -0.075 0.0446 0 -0.075 0.0446 0.0562 0.057 0.1446 0.0562 0.057 0.1446 0 0.057 0.0446 0 0.057 0.0446 0.0562 0.087 0.1446 0.0562 0.087 0.1446 0 0.087 0.0446 0 0.087 0.0446 0.0562 0.1924 0.1446 0.0562 0.1924 0.1446 0 0.1924 0.0446 0 0.1924 -0.0456 0.9364 0.05 -0.1456 0.9364 0.05 -0.1456 0.9364 -0.05 -0.0456 0.9364 -0.05 -0.0456 0.9 0.05 -0.1456 0.9 0.05 -0.1456 0.9 -0.05 -0.0456 0.9 -0.05 -0.0456 0.8 0.05 -0.1456 0.8 0.05 -0.1456 0.8 -0.05 -0.0456 0.8 -0.05 -0.0456 0.7 0.05 -0.1456 0.7 0.05 -0.1456 0.7 -0.05 -0.0456 0.7 -0.05 -0.0456 0.6 0.05 -0.1456 0.6 0.05 -0.1456 0.6 -0.05 -0.0456 0.6 -0.05 -0.0456 0.55 0.05 -0.1456 0.55 0.05 -0.1456 0.55 -0.05 -0.0456 0.55 -0.05 -0.0456 0.52 0.05 -0.1456 0.52 0.05 -0.1456 0.52 -0.05 -0.0456 0.52 -0.05 -0.0456 0.5 0.05 -0.1456 0.5 0.05 -0.1456 0.5 -0.05 -0.0456 0.5 -0.05 -0.0454 0.43 0.045 -0.1454 0.43 0.045 -0.1454 0.43 -0.055 -0.0454 0.43 -0.055 -0.0452 0.36 0.04 -0.1452 0.36 0.04 -0.1452 0.36 -0.06 -0.0452 0.36 -0.06 -0.045 0.29 0.035 -0.145 0.29 0.035 -0.145 0.29 -0.065 -0.045 0.29 -0.065 -0.0448 0.21 0.03 -0.1448 0.21 0.03 -0.1448 0.21 -0.07 -0.0448 0.21 -0.07 -0.0446 0.1262 0.025 -0.1446 0.1262 0.025 -0.1446 0.1262 -0.075 -0.0446 0.1262 -0.075 -0.0446 0.0762 0.025 -0.1446 0.0762 0.025 -0.1446 0 -0.075 -0.0446 0 -0.075 -0.0446 0.0562 0.057 -0.1446 0.0562 0.057 -0.1446 0 0.057 -0.0446 0 0.057 -0.0446 0.0562 0.087 -0.1446 0.0562 0.087 -0.1446 0 0.087 -0.0446 0 0.087 -0.0446 0.0562 0.1924 -0.1446 0.0562 0.1924 -0.1446 0 0.1924 -0.0446 0 0.1924 -0.12 1.1 0.05 0.12 1.1 0.05 0.12 1.1 -0.1 -0.12 1.1 -0.1 -0.14 1.42 0.045 0.14 1.42 0.045 0.14 1.42 -0.09 -0.14 1.42 -0.09 -0.24 1.52 0.035 0.24 1.52 0.035 0.24 1.52 -0.09 -0.24 1.52 -0.09 -0.05 1.56 0.03 0.05 1.56 0.03 0.05 1.56 -0.06 -0.05 1.56 -0.06 -0.05 1.6 0.06 0.05 1.6 0.06 0.05 1.62 -0.03 -0.05 1.62 -0.03 -0.07 1.777 0.13 0.07 1.777 0.13 0.07 1.777 -0.03 -0.07 1.777 -0.03 -0.07 1.6 0.13 0.07 1.6 0.13 0.07 1.66 -0.03 -0.07 1.66 -0.03 0.16 1.42 0.015 0.24 1.5 0.015 0.24 1.5 -0.075 0.16 1.42 -0.075 0.17 1.18 -0.025 0.23 1.18 -0.025 0.23 1.18 -0.085 0.17 1.18 -0.085 0.17 1.14 -0.025 0.23 1.14 -0.025 0.23 1.14 -0.085 0.17 1.14 -0.085 0.18 0.91 -0.05 0.22 0.91 -0.05 0.22 0.91 -0.09 0.18 0.91 -0.09 0.18 0.87 -0.02 0.22 0.87 -0.02 0.22 0.87 -0.1 0.18 0.87 -0.1 0.18 0.6976 -0.02 0.22 0.6976 -0.02 0.22 0.6976 -0.1 0.18 0.6976 -0.1 -0.16 1.42 0.015 -0.24 1.5 0.015 -0.24 1.5 -0.075 -0.16 1.42 -0.075 -0.17 1.18 -0.025 -0.23 1.18 -0.025 -0.23 1.18 -0.085 -0.17 1.18 -0.085 -0.17 1.14 -0.025 -0.23 1.14 -0.025 -0.23 1.14 -0.085 -0.17 1.14 -0.085 -0.18 0.91 -0.05 -0.22 0.91 -0.05 -0.22 0.91 -0.09 -0.18 0.91 -0.09 -0.18 0.87 -0.02 -0.22 0.87 -0.02 -0.22 0.87 -0.1 -0.18 0.87 -0.1 -0.18 0.6976 -0.02 -0.22 0.6976 -0.02 -0.22 0.6976 -0.1 -0.18 0.6976 -0.1'/>
      <Group containerField='skin'>
        <Shape DEF='TrouserSkin'>
          <Appearance>
            <Material diffuseColor='0 0 1' transparency='0.5'/>
          </Appearance>
          <!-- # 0: sacrum (8) # 1: l_hip joint (8) # 2: r_hip joint (8) # 3: l_thigh (48) # 4: l_knee joint (8) # 5: l_calf (40) # 10: r_thigh (48) # 11: r_knee joint (8) # 12: r_calf (40) -->
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            <Coordinate USE='SKINCOORD'/>
          </IndexedFaceSet>
        </Shape>
        <Shape DEF='ShoeSkin'>
          <Appearance>
            <Material diffuseColor='0 0 0' transparency='0.5'/>
          </Appearance>
          <!-- # 6: l_ankle joint (8) # 7: l_hindfoot (8) # 8: l_midtarsal joint (8) # 9: l_middistal (10) # 13: r_ankle joint (8) # 14: r_hindfoot (8) # 15: r_midtarsal joint (8) # 16: r_middistal (10) -->
          <IndexedFaceSet coordIndex='60 64 65 -1 65 61 60 -1 61 65 66 -1 66 62 61 -1 62 66 67 -1 67 63 62 -1 63 67 64 -1 64 60 63 -1 64 68 69 -1 69 65 64 -1 65 69 70 -1 70 66 65 -1 66 70 71 -1 71 67 66 -1 67 71 68 -1 68 64 67 -1 68 72 73 -1 73 69 68 -1 69 73 74 -1 74 70 69 -1 70 74 75 -1 75 71 70 -1 71 75 72 -1 72 68 71 -1 72 76 77 -1 77 73 72 -1 73 77 78 -1 78 74 73 -1 74 78 79 -1 79 75 74 -1 75 79 76 -1 76 72 75 -1 76 79 78 -1 78 77 76 -1 129 133 132 -1 132 128 129 -1 130 134 133 -1 133 129 130 -1 131 135 134 -1 134 130 131 -1 128 132 135 -1 135 131 128 -1 133 137 136 -1 136 132 133 -1 134 138 137 -1 137 133 134 -1 135 139 138 -1 138 134 135 -1 132 136 139 -1 139 135 132 -1 137 141 140 -1 140 136 137 -1 138 142 141 -1 141 137 138 -1 139 143 142 -1 142 138 139 -1 136 140 143 -1 143 139 136 -1 141 145 144 -1 144 140 141 -1 142 146 145 -1 145 141 142 -1 143 147 146 -1 146 142 143 -1 140 144 147 -1 147 143 140 -1 145 146 147 -1 147 144 145 -1'>
            <Coordinate USE='SKINCOORD'/>
          </IndexedFaceSet>
        </Shape>
        <Shape DEF='ShirtSkin'>
          <Appearance>
            <Material diffuseColor='1 1 0' transparency='0.5'/>
          </Appearance>
          <!-- # 17: vl5_joint (8) # 18: l5 (28) # 21: l_shoulder joint (8) # 22: l_upperarm (8) # 23: l_elbow joint (8) # 24: l_forearm (8) # 27: r_shoulder joint (8) # 28: r_upperarm (8) # 29: r_elbow joint (8) # 30: r_forearm (8) -->
          <IndexedFaceSet coordIndex='148 8 9 -1 9 149 148 -1 149 9 10 -1 10 150 149 -1 150 10 11 -1 11 151 150 -1 151 11 8 -1 8 148 151 -1 152 148 149 -1 149 153 152 -1 153 149 150 -1 150 154 153 -1 154 150 151 -1 151 155 154 -1 155 151 148 -1 148 152 155 -1 156 152 153 -1 153 157 156 -1 158 154 155 -1 155 159 158 -1 160 156 157 -1 157 161 160 -1 161 157 158 -1 158 162 161 -1 162 158 159 -1 159 163 162 -1 163 159 156 -1 156 160 163 -1 164 160 161 -1 161 165 164 -1 165 161 162 -1 162 166 165 -1 166 162 163 -1 163 167 166 -1 167 163 160 -1 160 164 167 -1 153 176 177 -1 177 157 153 -1 157 177 178 -1 178 158 157 -1 158 178 179 -1 179 154 158 -1 154 179 176 -1 176 153 154 -1 176 180 181 -1 181 177 176 -1 177 181 182 -1 182 178 177 -1 178 182 183 -1 183 179 178 -1 179 183 180 -1 180 176 179 -1 180 184 185 -1 185 181 180 -1 181 185 186 -1 186 182 181 -1 182 186 187 -1 187 183 182 -1 183 187 184 -1 184 180 183 -1 184 188 189 -1 189 185 184 -1 185 189 190 -1 190 186 185 -1 186 190 191 -1 191 187 186 -1 187 191 188 -1 188 184 187 -1 152 156 201 -1 201 200 152 -1 156 159 202 -1 202 201 156 -1 159 155 203 -1 203 202 159 -1 155 152 200 -1 200 203 155 -1 201 205 204 -1 204 200 201 -1 202 206 205 -1 205 201 202 -1 203 207 206 -1 206 202 203 -1 200 204 207 -1 207 203 200 -1 205 209 208 -1 208 204 205 -1 206 210 209 -1 209 205 206 -1 207 211 210 -1 210 206 207 -1 204 208 211 -1 211 207 204 -1 209 213 212 -1 212 208 209 -1 210 214 213 -1 213 209 210 -1 211 215 214 -1 214 210 211 -1 208 212 215 -1 215 211 208 -1'>
            <Coordinate USE='SKINCOORD'/>
          </IndexedFaceSet>
        </Shape>
        <Shape DEF='HeadHandsFleshToneSkin'>
          <Appearance>
            <Material diffuseColor='1 0.75 0.75' transparency='0.5'/>
          </Appearance>
          <!-- # 19: skullbase joint (8) # 20: skull (10) # 25: l_wrist joint (8) # 26: l_hand (10) # 31: r_wrist joint (8) # 32: r_hand (10) -->
          <IndexedFaceSet coordIndex='172 164 165 -1 165 173 172 -1 173 165 166 -1 166 174 173 -1 174 166 167 -1 167 175 174 -1 175 167 164 -1 164 172 175 -1 168 172 173 -1 173 169 168 -1 169 173 174 -1 174 170 169 -1 170 174 175 -1 175 171 170 -1 171 175 172 -1 172 168 171 -1 171 168 169 -1 169 170 171 -1 188 192 193 -1 193 189 188 -1 189 193 194 -1 194 190 189 -1 190 194 195 -1 195 191 190 -1 191 195 192 -1 192 188 191 -1 192 196 197 -1 197 193 192 -1 193 197 198 -1 198 194 193 -1 194 198 199 -1 199 195 194 -1 195 199 196 -1 196 192 195 -1 196 199 198 -1 198 197 196 -1 213 217 216 -1 216 212 213 -1 214 218 217 -1 217 213 214 -1 215 219 218 -1 218 214 215 -1 212 216 219 -1 219 215 212 -1 217 221 220 -1 220 216 217 -1 218 222 221 -1 221 217 218 -1 219 223 222 -1 222 218 219 -1 216 220 223 -1 223 219 216 -1 221 222 223 -1 223 220 221 -1'>
            <Coordinate USE='SKINCOORD'/>
          </IndexedFaceSet>
        </Shape>
        <Shape DEF='SkinLines'>
          <Appearance>
            <Material diffuseColor='0 0 0'/>
          </Appearance>
          <!-- Combined set of prior IFS coordIndex values -->
          <IndexedLineSet coordIndex='0 7 1 -1 8 0 1 -1 1 9 8 -1 10 2 3 -1 3 11 10 -1 2 4 5 -1 5 3 2 -1 4 6 5 -1 7 12 1 -1 1 12 13 -1 13 9 1 -1 9 13 14 -1 14 10 9 -1 10 14 15 -1 15 2 10 -1 12 7 6 -1 6 15 12 -1 15 6 4 -1 4 2 15 -1 0 80 7 -1 81 80 0 -1 0 8 81 -1 82 81 8 -1 8 11 82 -1 83 82 11 -1 11 3 83 -1 6 7 80 -1 80 83 6 -1 5 6 83 -1 83 3 5 -1 12 16 17 -1 17 13 12 -1 13 17 18 -1 18 14 13 -1 14 18 19 -1 19 15 14 -1 15 19 16 -1 16 12 15 -1 16 20 21 -1 21 17 16 -1 17 21 22 -1 22 18 17 -1 18 22 23 -1 23 19 18 -1 19 23 20 -1 20 16 19 -1 20 24 25 -1 25 21 20 -1 21 25 26 -1 26 22 21 -1 22 26 27 -1 27 23 22 -1 23 27 24 -1 24 20 23 -1 24 28 29 -1 29 25 24 -1 25 29 30 -1 30 26 25 -1 26 30 31 -1 31 27 26 -1 27 31 28 -1 28 24 27 -1 28 32 33 -1 33 29 28 -1 29 33 34 -1 34 30 29 -1 30 34 35 -1 35 31 30 -1 31 35 32 -1 32 28 31 -1 32 36 37 -1 37 33 32 -1 33 37 38 -1 38 34 33 -1 34 38 39 -1 39 35 34 -1 35 39 36 -1 36 32 35 -1 36 40 41 -1 41 37 36 -1 37 41 42 -1 42 38 37 -1 38 42 43 -1 43 39 38 -1 39 43 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208 -1 208 204 205 -1 206 210 209 -1 209 205 206 -1 207 211 210 -1 210 206 207 -1 204 208 211 -1 211 207 204 -1 209 213 212 -1 212 208 209 -1 210 214 213 -1 213 209 210 -1 211 215 214 -1 214 210 211 -1 208 212 215 -1 215 211 208 -1 172 164 165 -1 165 173 172 -1 173 165 166 -1 166 174 173 -1 174 166 167 -1 167 175 174 -1 175 167 164 -1 164 172 175 -1 168 172 173 -1 173 169 168 -1 169 173 174 -1 174 170 169 -1 170 174 175 -1 175 171 170 -1 171 175 172 -1 172 168 171 -1 171 168 169 -1 169 170 171 -1 188 192 193 -1 193 189 188 -1 189 193 194 -1 194 190 189 -1 190 194 195 -1 195 191 190 -1 191 195 192 -1 192 188 191 -1 192 196 197 -1 197 193 192 -1 193 197 198 -1 198 194 193 -1 194 198 199 -1 199 195 194 -1 195 199 196 -1 196 192 195 -1 196 199 198 -1 198 197 196 -1 213 217 216 -1 216 212 213 -1 214 218 217 -1 217 213 214 -1 215 219 218 -1 218 214 215 -1 212 216 219 -1 219 215 212 -1 217 221 220 -1 220 216 217 -1 218 222 221 -1 221 217 218 -1 219 223 222 -1 222 218 219 -1 216 220 223 -1 223 219 216 -1 221 222 223 -1 223 220 221 -1'>
            <Coordinate USE='SKINCOORD'/>
          </IndexedLineSet>
        </Shape>
      </Group>
      <!-- top-level joint references -->
      <!-- top-level segment references -->
      <!-- top-level site references -->
      <HAnimSite DEF='boxman_BoxMan_view' containerField='viewpoints' name='BoxMan_view'>
        <Viewpoint DEF='Inclined_View' description='Inclined View' orientation='0 1 0 0.78' position='2 0.9 2'/>
        <Viewpoint DEF='Front_View' description='Front View' position='0 1 3'/>
        <Viewpoint DEF='Right_View' description='Right-side View' orientation='0 1 0 -1.57' position='-3 1 0'/>
        <Viewpoint DEF='Left_View' description='Left-side View' orientation='0 1 0 1.57' position='3 1 0'/>
        <Viewpoint DEF='Top_View' description='Top View' orientation='1 0 0 -1.57' position='0 3 0'/>
      </HAnimSite>
      <HAnimJoint USE='boxman_humanoid_root' containerField='joints'/>
      <HAnimJoint USE='boxman_skullbase' containerField='joints'/>
      <HAnimJoint USE='boxman_vl5' containerField='joints'/>
      <HAnimJoint USE='boxman_l_ankle' containerField='joints'/>
      <HAnimJoint USE='boxman_r_ankle' containerField='joints'/>
      <HAnimJoint USE='boxman_l_elbow' containerField='joints'/>
      <HAnimJoint USE='boxman_r_elbow' containerField='joints'/>
      <HAnimJoint USE='boxman_l_hip' containerField='joints'/>
      <HAnimJoint USE='boxman_r_hip' containerField='joints'/>
      <HAnimJoint USE='boxman_l_knee' containerField='joints'/>
      <HAnimJoint USE='boxman_r_knee' containerField='joints'/>
      <HAnimJoint USE='boxman_l_midtarsal' containerField='joints'/>
      <HAnimJoint USE='boxman_r_midtarsal' containerField='joints'/>
      <HAnimJoint USE='boxman_l_shoulder' containerField='joints'/>
      <HAnimJoint USE='boxman_r_shoulder' containerField='joints'/>
      <HAnimJoint USE='boxman_l_wrist' containerField='joints'/>
      <HAnimJoint USE='boxman_r_wrist' containerField='joints'/>
      <HAnimSegment USE='boxman_l5' containerField='segments'/>
      <HAnimSegment USE='boxman_sacrum' containerField='segments'/>
      <HAnimSegment USE='boxman_skull' containerField='segments'/>
      <HAnimSegment USE='boxman_l_calf' containerField='segments'/>
      <HAnimSegment USE='boxman_r_calf' containerField='segments'/>
      <HAnimSegment USE='boxman_l_forearm' containerField='segments'/>
      <HAnimSegment USE='boxman_r_forearm' containerField='segments'/>
      <HAnimSegment USE='boxman_l_hand' containerField='segments'/>
      <HAnimSegment USE='boxman_r_hand' containerField='segments'/>
      <HAnimSegment USE='boxman_l_hindfoot' containerField='segments'/>
      <HAnimSegment USE='boxman_r_hindfoot' containerField='segments'/>
      <HAnimSegment USE='boxman_l_middistal' containerField='segments'/>
      <HAnimSegment USE='boxman_r_middistal' containerField='segments'/>
      <HAnimSegment USE='boxman_l_thigh' containerField='segments'/>
      <HAnimSegment USE='boxman_r_thigh' containerField='segments'/>
      <HAnimSegment USE='boxman_l_upperarm' containerField='segments'/>
      <HAnimSegment USE='boxman_r_upperarm' containerField='segments'/>
      <HAnimSite USE='boxman_skull_tip' containerField='sites'/>
      <HAnimSite USE='boxman_l_hand_tip' containerField='sites'/>
      <HAnimSite USE='boxman_r_hand_tip' containerField='sites'/>
      <HAnimSite USE='boxman_l_middistal_tip' containerField='sites'/>
      <HAnimSite USE='boxman_r_middistal_tip' containerField='sites'/>
    </HAnimHumanoid>
    <EXPORT AS='BoxMan1' localDEF='boxman_Humanoid'/>
    <!-- description='Simplistic skin, HAnim1' -->
    <!-- original site http://hanim.org -->
    <ExternProtoDeclare name='LOA1_WalkAnimation' url='"../Prototypes/LOA1_WalkAnimation.x3d#LOA1_WalkAnimation" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Prototypes/LOA1_WalkAnimation.x3d#LOA1_WalkAnimation" "../Prototypes/LOA1_WalkAnimation.wrl#LOA1_WalkAnimation" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Prototypes/LOA1_WalkAnimation.wrl#LOA1_WalkAnimation"'>
      <field accessType='inputOutput' name='cycleInterval' type='SFTime'/>
      <field accessType='inputOutput' name='enabled' type='SFBool'/>
      <field accessType='inputOutput' name='loop' type='SFBool'/>
      <field accessType='inputOutput' name='startTime' type='SFTime'/>
      <field accessType='inputOutput' name='stopTime' type='SFTime'/>
      <field accessType='outputOnly' name='fraction_changed' type='SFFloat'/>
      <field accessType='outputOnly' name='HumanoidRoot_translation_changed' type='SFVec3f'/>
      <field accessType='outputOnly' name='HumanoidRoot_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='l_hip_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='l_knee_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='l_ankle_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='l_midtarsal_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='r_hip_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='r_knee_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='r_ankle_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='r_midtarsal_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='vl5_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='skullbase_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='l_shoulder_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='l_elbow_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='l_wrist_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='r_shoulder_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='r_elbow_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='r_wrist_rotation_changed' type='SFRotation'/>
      <field accessType='outputOnly' name='isActive' type='SFBool'/>
    </ExternProtoDeclare>
    <ProtoInstance DEF='ANIMATOR' name='LOA1_WalkAnimation'/>
    <Script DEF='ENGINE' directOutput='true' url='"BoxMan1.js" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/BoxMan1.js"'>
      <field accessType='inputOnly' name='update' type='SFRotation'/>
      <field accessType='initializeOnly' name='humanoid' type='SFNode'>
        <HAnimHumanoid USE='boxman_Humanoid'/>
      </field>
      <field accessType='initializeOnly' name='coordList' type='MFVec3f'/>
      <field accessType='initializeOnly' name='joint' type='SFNode'>
        <!-- initialization node (if any) goes here -->
      </field>
      <field accessType='initializeOnly' name='translation' type='SFVec3f' value='0 0 0'/>
      <field accessType='initializeOnly' name='rotation' type='SFRotation' value='1 0 0 0'/>
      <field accessType='initializeOnly' name='scale' type='SFVec3f' value='1 1 1'/>
    </Script>
    <!-- Trigger calculation after each animation change -->
    <!-- <ROUTE fromField='rotation_changed' fromNode='boxman_r_wrist' toField='update' toNode='ENGINE'/> -->
  </Scene>
</X3D>