X3D Model Documentation: Cowling.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent=' Cowling.x3d '/>
  6            <meta name='descriptioncontent='This file defines a cowling that is inlined to create a helicopter'/>
  7            <meta name='creatorcontent='Jane Wu (adapted from the original cowling.wrl created for vrtp demo helicopter)'/>
  8            <meta name='createdcontent='12 January 2001'/>
  9            <meta name='modifiedcontent='20 October 2019'/>
 10            <meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/HelicopterUnitedStates/Cowling.x3d '/>
 11            <meta name='generatorcontent='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/>
 12            <meta name='licensecontent='../../license.html'/>
 13       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
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<!-- to top DEF nodes index: BALL_COLOR, CLOCK, COLOR_PATH, GREEN
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 14       <Scene>
 15            <WorldInfo title='Cowling.x3d'/>
 16            <Group>
 17                 <Background groundAngle='1.309 1.570796groundColor='0.1 0.1 0.0 0.4 0.25 0.2 0.6 0.6 0.6skyAngle='1.309 1.571skyColor='0.0 0.2 0.7 0.0 0.5 1.0 1.0 1.0 1.0'/>
 18                 <Shape>
 19                      <Appearance DEF='GREEN'>
 20                           <Material diffuseColor='0.0 0.5 0.0'/>
 21                      </Appearance>
 22                      <IndexedFaceSet coordIndex='0 1 2 3 4 -1 5 9 8 7 6 -1 0 4 3 8 9 5 -1 1 10 11 2 -1 6 7 13 12 -1 10 14 15 11 -1 12 13 17 16 -1 14 18 19 15 -1 16 17 21 20 -1 18 20 21 19 -1 3 2 7 8 -1 2 11 13 7 -1 11 15 17 13 -1 15 19 21 17 -1'>
 23                           <Coordinate point='0.0 0.0 0.0 1.0 0.0 0.4 1.0 1.0 0.4 0.4 1.0 0.0 0.4 0.6 0.0 0.0 0.0 -0.5 1.0 0.0 -0.9 1.0 1.0 -0.9 0.4 1.0 -0.5 0.4 0.6 -0.5 2.0 0.0 0.4 2.0 1.0 0.4 2.0 0.0 -0.9 2.0 1.0 -0.9 3.5 0.0 0.4 3.5 0.8 0.4 3.5 0.0 -0.9 3.5 0.8 -0.9 4.2 0.0 0.1 4.0 0.6 0.1 4.2 0.0 -0.6 4.0 0.6 -0.6'/>
 24                      </IndexedFaceSet>
 25                 </Shape>
 26                 <Transform translation='1.5 1.04 -0.25'>
 27                      <Shape>
 28                           <Appearance>
 29 
                              <!-- ROUTE information for BALL_COLOR node:  [from COLOR_PATH.value_changed to set_emissiveColor ] -->
                              <Material DEF='BALL_COLORdiffuseColor='0.4 0.4 0.4'/>
 30                           </Appearance>
 31                           <Sphere radius='0.04'/>
 32                      </Shape>
 33                 </Transform>
 34                 <Transform translation='1.5 1.02 -0.25'>
 35                      <Shape>
 36                           <Appearance>
 37                                <Material diffuseColor='0.1 0.1 0.1'/>
 38                           </Appearance>
 39                           <Cylinder height='0.05radius='0.06'/>
 40                      </Shape>
 41                 </Transform>
 42 
               <!-- ROUTE information for CLOCK node:  [from fraction_changed to COLOR_PATH.set_fraction ] -->
               <TimeSensor DEF='CLOCKloop='true'/>
 43 
               <!-- ROUTE information for COLOR_PATH node:  [from CLOCK.fraction_changed to set_fraction ] [from value_changed to BALL_COLOR.set_emissiveColor ] -->
               <ColorInterpolator DEF='COLOR_PATHkey='0.0 0.5 0.5 1.0keyValue='1.0 0.0 0.0 1.0 0.0 0.0 1.0 1.0 1.0 1.0 1.0 1.0'/>
 44            </Group>
 45            < ROUTE  fromNode='CLOCK' fromField='fraction_changed' toNode='COLOR_PATH' toField='set_fraction'/>
 46            < ROUTE  fromNode='COLOR_PATH' fromField='value_changed' toNode='BALL_COLOR' toField='set_emissiveColor'/>
 47       </Scene>
 48  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top DEF nodes index: BALL_COLOR, CLOCK, COLOR_PATH, GREEN
-->
X3D Tooltips element index: Appearance, Background, ColorInterpolator, Coordinate, Cylinder, Group, head, IndexedFaceSet, Material, meta, ROUTE, Scene, Shape, Sphere, TimeSensor, Transform, WorldInfo, X3D, plus documentation for accessType definitions, type definitions, XML data types, and field types

Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

CLOCK
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
COLOR_PATH
ColorInterpolator
set_fraction
SFFloat
then
 
 
 
COLOR_PATH
ColorInterpolator
value_changed
SFColor

ROUTE
event to
(2)
BALL_COLOR
Material
set_emissiveColor
SFColor

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/HelicopterUnitedStates/CowlingIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/HelicopterUnitedStates/Cowling.x3d -->

<!-- Color-coding legend: X3D terminology <X3dNode  DEF='idNamefield='value'/> matches XML terminology <XmlElement  DEF='idNameattribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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