<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='Figure09.7CylinderSensorWithAxes.x3d' name='title'/>
    <meta content='Figure 9.7, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland' name='creator'/>
    <meta content='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch09/09fig07.htm' name='reference'/>
    <meta content='Don Brutzman' name='transcriber'/>
    <meta content='12 August 2000' name='created'/>
    <meta content='9 March 2014' name='modified'/>
    <meta content='Two shapes that rotate about an axis when the viewer drags them, with coordinate axes superimposed to show X3D/VRML directions.' name='description'/>
    <meta content='http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter09-SensingViewer/Figure09.7CylinderSensorWithAxes.x3d' name='identifier'/>
    <meta content='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <!-- Click and drag to rotate shapes. Superfluous Group nodes removed. -->
    <!-- First rotate to reorient the first CylinderSensor -->
    <Transform rotation='1 0 0 1.57' translation='-2 0 0'>
      <CylinderSensor DEF='FIRST_CYLINDERSENSOR' description='Click and drag to rotate' maxAngle='1.57' minAngle='-0.78'/>
      <Transform DEF='FIRST_TRANSFORM'>
        <!-- Note that we are connecting a rotation output to a rotation input in these ROUTEs. -->
        <ROUTE fromField='rotation_changed' fromNode='FIRST_CYLINDERSENSOR' toField='set_rotation' toNode='FIRST_TRANSFORM'/>
        <!-- Keep transparent user-interface geometry in this rotated CylinderSensor coordinate frame -->
        <Transform DEF='TRANSPARENT_CYLINDER_TRANSFORM'>
          <Shape>
            <Cylinder height='.5'/>
            <Appearance>
              <Material diffuseColor='.7 .7 .7' transparency='.5'/>
            </Appearance>
          </Shape>
        </Transform>
        <!-- Now restore original Y=up coordinate frame prior to drawing actual geometry -->
        <Transform rotation='1 0 0 -1.57'>
          <Shape>
            <Box size='1 3 1'/>
            <Appearance DEF='FIRST_APPEARANCE'>
              <Material diffuseColor='.9 .9 .1' emissiveColor='.2 .2 .05'/>
            </Appearance>
          </Shape>
        </Transform>
      </Transform>
    </Transform>
    <!-- Note this second example uses a simpler pattern: since we are not rotating the axis of the CylinderSensor away from the vertical, we do not need to change that rotation back again for the target geometry. -->
    <Transform DEF='SECOND_TRANSFORM' translation='2 0 0'>
      <CylinderSensor DEF='SECOND_CYLINDERSENSOR' description='Click and drag to rotate'/>
      <ROUTE fromField='rotation_changed' fromNode='SECOND_CYLINDERSENSOR' toField='set_rotation' toNode='SECOND_TRANSFORM'/>
      <!-- Keep transparent user-interface geometry in this rotated CylinderSensor coordinate frame -->
      <Transform USE='TRANSPARENT_CYLINDER_TRANSFORM'/>
      <!-- Rotate actual geometry -->
      <Transform rotation='1 0 0 0.52'>
        <Shape>
          <Cone/>
          <Appearance USE='FIRST_APPEARANCE'/>
        </Shape>
      </Transform>
    </Transform>
    <!-- Adding this Inline reference to another scene superimposes X3D/VRML coordinate system axes. -->
    <Transform scale='4 4 4'>
      <Inline DEF='CoordinateAxes' url='"../../X3dForWebAuthors/Chapter03-Grouping/CoordinateAxes.x3d" "http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter03-Grouping/CoordinateAxes.x3d" "https://savage.nps.edu/Savage/Tools/Authoring/CoordinateAxes.x3d" "../../X3dForWebAuthors/Chapter03-Grouping/CoordinateAxes.wrl" "http://X3dGraphics.com/examples/X3dForWebAuthors/Chapter03-Grouping/CoordinateAxes.wrl" "https://savage.nps.edu/Savage/Tools/Authoring/CoordinateAxes.wrl"'/>
    </Transform>
  </Scene>
</X3D>