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            "@content":"Figure20.12TwoDirectionalLightsAimingLeftRightThroughSpheres.x3d"
          },
          {
            "@name":"creator",
            "@content":"Figure 20.12, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland"
          },
          {
            "@name":"reference",
            "@content":"http://www.wiley.com/legacy/compbooks/vrml2sbk/ch20/20fig12.htm"
          },
          {
            "@name":"translator",
            "@content":"Don Brutzman"
          },
          {
            "@name":"created",
            "@content":"8 September 2000"
          },
          {
            "@name":"modified",
            "@content":"15 January 2011"
          },
          {
            "@name":"description",
            "@content":"A sphere world illuminated by a DirectionalLight aiming up and to the right. Compare Figures 20.11a, 11b, 12."
          },
          {
            "@name":"reference",
            "@content":"Figure20.11aDirectionalLightAimingRightThroughSpheres.x3d"
          },
          {
            "@name":"reference",
            "@content":"Figure20.11bDirectionalLightAimingUpperRightThroughSpheres.x3d"
          },
          {
            "@name":"identifier",
            "@content":"http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter20-Lighting/Figure20.12TwoDirectionalLightsAimingLeftRightThroughSpheres.x3d"
          },
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          },
          {
            "@name":"license",
            "@content":"../../license.html"
          },
          {
            "@name":"translated",
            "@content":"19 March 2017"
          },
          {
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    "Scene": {
        "-children":[
          { "Viewpoint":
            {
              "@description":"DirectionalLight shining parallel rays to right. No location, light source is infinitely distant.",
              "@position":[0,0,30]
            }
          },
          {
            "#comment":"Note headlight turned off in NavigationInfo. Most browsers allow user toggling headlight also."
          },
          {
            "#comment":"This NavigationInfo node is bound at runtime and overrides the NavigationInfo headlight setting within the Inlined scene."
          },
          { "NavigationInfo":
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              "@headlight":false
            }
          },
          { "Transform":
            {
              "@translation":[-9,0,0],
              "-children":[
                { "DirectionalLight":
                  {
                  }
                },
                { "Inline":
                  {
                    "@DEF":"HeadlightSpheres",
                    "@bboxSize":[16,16,16],
                    "@url":["Figure20.04HeadlightSpheres.x3d","http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter20-Lighting/Figure20.04HeadlightSpheres.x3d","Figure20.04HeadlightSpheres.wrl","http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter20-Lighting/Figure20.04HeadlightSpheres.wrl"]
                  }
                }
              ]
            }
          },
          {
            "#comment":"Separate each set of spheres to emphasize different light directions. Try swapping directions..."
          },
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              "@translation":[9,0,0],
              "-children":[
                { "DirectionalLight":
                  {
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