<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interchange' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='Figure25.03TorchLowDetail.x3d' name='title'/>
    <meta content='Figure 25.3, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland' name='creator'/>
    <meta content='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch25/25fig03.htm' name='reference'/>
    <meta content='Don Brutzman' name='translator'/>
    <meta content='3 October 2000' name='created'/>
    <meta content='15 January 2011' name='modified'/>
    <meta content='A low-detail torch.' name='description'/>
    <meta content='http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter25-LevelOfDetail/Figure25.03TorchLowDetail.x3d' name='identifier'/>
    <meta content='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <Viewpoint description='Torch (low detail)' orientation='1 0 0 -0.3' position='0 0.4 2'/>
    <Transform scale='0.5 0.5 0.5' translation='0 0 0.2'>
      <Shape>
        <IndexedFaceSet coordIndex='0 1 2'>
          <Coordinate point='-0.15 0 0 0 -1.5 0 0.15 0 0'/>
        </IndexedFaceSet>
        <Appearance DEF='Gray'>
          <Material diffuseColor='0.4 0.4 0.4' specularColor='0.7 0.7 0.7'/>
        </Appearance>
      </Shape>
      <Shape DEF='Ring'>
        <IndexedFaceSet coordIndex='0 1 2 3 -1 4 5 6 7 -1'>
          <Coordinate point='-0.40 -0.05 0.1 0.40 -0.05 0.1 0.40 0.05 0.1 -0.40 0.05 0.1 -0.40 0.15 0.1 0.40 0.15 0.1 0.40 0.25 0.1 -0.40 0.25 0.1'/>
        </IndexedFaceSet>
        <Appearance USE='Gray'/>
      </Shape>
      <Transform translation='0 -0.35 0'>
        <Shape>
          <Cylinder height='0.15' radius='0.20'/>
          <Appearance USE='Gray'/>
        </Shape>
        <Transform translation='0 0 -0.2'>
          <Shape>
            <Box size='0.45 0.25 0.39'/>
            <Appearance USE='Gray'/>
          </Shape>
        </Transform>
      </Transform>
      <Shape DEF='Flames'>
        <!-- No appearance, use emissive shading -->
        <IndexedFaceSet coordIndex='0 1 2'>
          <Coordinate point='0.18 0 0.05 0 1.2 0.05 -0.18 0 0.05'/>
          <Color color='1 0 0 0.9 0.5 0 1 0 0'/>
        </IndexedFaceSet>
      </Shape>
    </Transform>
  </Scene>
</X3D>