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            "@name":"title",
            "@content":"Figure26.7DungeonViewpointsAndFieldsOfView.x3d"
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          {
            "@name":"creator",
            "@content":"Figure 26.7, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland"
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            "@content":"http://www.wiley.com/legacy/compbooks/vrml2sbk/ch26/26fig07.htm"
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          {
            "@name":"translator",
            "@content":"Don Brutzman"
          },
          {
            "@name":"created",
            "@content":"4 October 2000"
          },
          {
            "@name":"modified",
            "@content":"15 January 2011"
          },
          {
            "@name":"description",
            "@content":"This Viewpoint series does not move the user but rather increases the field of view (FOV) very widely, producing an interesting effect. Numerous additional viewpoints follow."
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            "@name":"identifier",
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            "@name":"translated",
            "@content":"19 March 2017"
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              "@position":[0,1.6,5]
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          { "Viewpoint":
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          { "Viewpoint":
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          },
          { "Viewpoint":
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              "@description":"Click door for next dungeon room",
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