<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.3//EN" "https://www.web3d.org/specifications/x3d-3.3.dtd">
<X3D profile='Immersive' version='3.3' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.3.xsd'>
  <head>
    <meta content='ScriptNodeFieldControlEcmaScript.x3d' name='title'/>
    <meta content='Script node interface between X3D and EcmaScript: this conformance example tests field-based X3D-EcmaScript functionality.' name='description'/>
    <meta content='Don Brutzman' name='creator'/>
    <meta content='30 November 1997' name='created'/>
    <meta content='13 May 2001' name='translated'/>
    <meta content='20 October 2019' name='modified'/>
    <meta content='https://www.web3d.org/x3d/content/examples/Basic/ScriptConformance/ScriptNodeFieldControlEcmaScript.x3d' name='reference'/>
    <meta content='https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter09EventUtilitiesScripting/ScriptNodeFieldControlEcmaScript.x3d' name='identifier'/>
    <meta content='VRML 97 Specification, Annex C, ECMAScript scripting reference' name='reference'/>
    <meta content='https://www.web3d.org/technicalinfo/specifications/vrml97/part1/javascript.html' name='reference'/>
    <meta content='https://www.web3d.org/technicalinfo/specifications/vrml97/part1/javascript.html#AccessingFields' name='reference'/>
    <meta content='Makefile' name='reference'/>
    <meta content='Makefile.out' name='reference'/>
    <meta content='ScriptNodeFieldControlEcmaScript-VrmlConsoleOutput.txt' name='reference'/>
    <meta content='ScriptNodeFieldControlEcmaScriptSnapshots.html' name='reference'/>
    <meta content='ScriptNodeFieldControl-Java.x3d' name='reference'/>
    <meta content='VRML X3D EcmaScript Script conformance' name='subject'/>
    <meta content='X3D-Edit 3.3, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo title='ScriptNodeFieldControlEcmaScript.x3d'/>
    <Viewpoint description='View test' position='0 0 12'/>
    <Group>
      <TouchSensor DEF='ClickTextToTest' description='Click text to test'/>
      <Transform DEF='TextPosition'>
        <!-- TextPosition translation is modified by InterfaceScriptNode. -->
        <Shape>
          <Text DEF='MessageToUser' string='"Default text in X3D scene will be replaced by" "Java initialize() in Script using EventOut control." "This text appears first, if Java initialization fails." ""'>
            <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.8'/>
          </Text>
          <Appearance>
            <Material DEF='TextMaterial' diffuseColor='0.8 0.2 0.2' shininess='0.9'/>
          </Appearance>
        </Shape>
      </Transform>
      <Script DEF='InterfaceScriptNode' directOutput='true'>
        <!-- No default values are allowed for eventIn or eventOut. -->
        <field accessType='inputOnly' name='startTime' type='SFTime'/>
        <field accessType='initializeOnly' name='sceneText' type='SFNode'>
          <Text USE='MessageToUser'/>
        </field>
        <field accessType='initializeOnly' name='sceneTransform' type='SFNode'>
          <Transform USE='TextPosition'/>
        </field>
        <field accessType='initializeOnly' name='sceneMaterial' type='SFNode'>
          <Material USE='TextMaterial'/>
        </field>
        <![CDATA[
ecmascript:

function initialize ()
{
	DEBUG = true;
	mode  = 1;
	if (DEBUG) Browser.println ('initialize ():');

	sceneText.string = new MFString (
	'EcmaScript initialize () with field control',
 	'has reinitialized the changedText node.',
 	'',
 	'Please click text for additional results.');
	sceneTransform.translation = new SFVec3f ( 0, 3, 0 );
	sceneMaterial.diffuseColor = new SFColor ( 0.8, 0.8, 0.2 );
	if (DEBUG) Browser.println ('sceneText.string           =' + sceneText.string);
	if (DEBUG) Browser.println ('sceneTransform.translation =' + sceneTransform.translation);
	if (DEBUG) Browser.println ('sceneMaterial.diffuseColor =' + sceneMaterial.diffuseColor);
}
function startTime (value, timestamp)
{
	if (DEBUG) Browser.println ('==============================');
	if (DEBUG) Browser.println ('touchEvent startTime =' + value);

	mode = (mode + 1) % 3;
	if (DEBUG) Browser.println ('mode =' + mode);
	switch (mode)
	{
	  case 0:	// pre-initialize error messsage
		sceneText.string = new MFString (
		'Default text in X3D scene will be replaced by',
 		'EcmaScript initialize() in Script using field control.',
 		'This text appears first, if EcmaScript initialization fails.',
 		'');
 		sceneTransform.translation = new SFVec3f ( 0, 1, 0 );
		sceneMaterial.diffuseColor = new SFColor ( 0.8, 0.2, 0.2 ); 
	  	break;

	  case 1:	// post-initialize ready-to-click message
		initialize ();
		break;

	  case 2:	// post-click all-done message
		sceneText.string = new MFString (
		'User click on text seen by EcmaScript',
 		'function via Script node eventIn.',
 		'Text & position successfully changed',
 		'via field control.  Test passed.');
	 	sceneTransform.translation = new SFVec3f ( 0, -1, 0 );
	 	sceneMaterial.diffuseColor = new SFColor ( 0.2, 0.8, 0.2 );
		break;
	}
		
	if (mode != 1)
	{
	 	if (DEBUG) Browser.println ('sceneText.string           =' + sceneText.string);
	 	if (DEBUG) Browser.println ('sceneTransform.translation =' + sceneTransform.translation);
	 	if (DEBUG) Browser.println ('sceneMaterial.diffuseColor =' + sceneMaterial.diffuseColor);
	 	if (DEBUG) Browser.println ();
 	}
}
function shutdown()
{
	if (DEBUG) Browser.println ('==============================');
  	if (DEBUG) Browser.println ('script shutdown.');
	if (DEBUG) Browser.println ('==============================');
}
]]>
      </Script>
    </Group>
    <ROUTE fromField='touchTime' fromNode='ClickTextToTest' toField='startTime' toNode='InterfaceScriptNode'/>
  </Scene>
</X3D>