Class skull

java.lang.Object
HumanoidAnimation.Bones.skull

public class skull extends Object

The human skull is generally considered to consist of 22 bones: eight cranial bones and fourteen facial skeleton bones. In the neurocranium these are the occipital bone, two temporal bones, two parietal bones, the sphenoid, ethmoid and frontal bones. The bones of the facial skeleton (14) are the vomer, two inferior nasal conchae, two nasal bones, two maxilla, two palatine bones, two zygomatic bones, and two lacrimal bones. This composite model also includes the upper teeth. The mandible and lower teeth are separate, animatable together, and included in the jaw.x3d model.

Related links: source skull.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags HumanoidAnimation.Bones.skull  Document Metadata
title skull.x3d
description The human skull is generally considered to consist of 22 bones: eight cranial bones and fourteen facial skeleton bones. In the neurocranium these are the occipital bone, two temporal bones, two parietal bones, the sphenoid, ethmoid and frontal bones. The bones of the facial skeleton (14) are the vomer, two inferior nasal conchae, two nasal bones, two maxilla, two palatine bones, two zygomatic bones, and two lacrimal bones. This composite model also includes the upper teeth. The mandible and lower teeth are separate, animatable together, and included in the jaw.x3d model.
creator Don Brutzman
created 14 March 2026
modified 22 March 2026
reference jaw.x3d
Image skullWithFrontalBoneSelected.png
reference https://en.wikipedia.org/wiki/Skull#Humans
reference https://en.wikipedia.org/wiki/Human_tooth
reference United States, https://en.wikipedia.org/wiki/Universal_Numbering_System
reference ISO 3950, https://en.wikipedia.org/wiki/FDI_World_Dental_Federation_notation
reference https://en.wikipedia.org/wiki/FDI_World_Dental_Federation_notation#/media/File:Comparison_of_dental_notations.svg
reference usage examples https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Medical
generator X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit
generator X3D Tidy, https://www.web3d.org/x3d/stylesheets/X3dTidy.html
identifier https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Bones/skull.x3d
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.

  • Constructor Summary

    Constructors
    Constructor
    Description
    Default constructor to create this object.
  • Method Summary

    Modifier and Type
    Method
    Description
    org.web3d.x3d.jsail.Core.X3D
    Provide a shallow copy of the X3D model.
    final void
    Create and initialize the X3D model for this object.
    static void
    main(String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • skull

      public skull()
      Default constructor to create this object.
  • Method Details