Class skull
The human skull is generally considered to consist of 22 bones: eight cranial bones and fourteen facial skeleton bones. In the neurocranium these are the occipital bone, two temporal bones, two parietal bones, the sphenoid, ethmoid and frontal bones. The bones of the facial skeleton (14) are the vomer, two inferior nasal conchae, two nasal bones, two maxilla, two palatine bones, two zygomatic bones, and two lacrimal bones. This composite model also includes the upper teeth. The mandible and lower teeth are separate, animatable together, and included in the jaw.x3d model.
Related links: source skull.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
| meta tags | HumanoidAnimation.Bones.skull Document Metadata |
| title | skull.x3d |
| description | The human skull is generally considered to consist of 22 bones: eight cranial bones and fourteen facial skeleton bones. In the neurocranium these are the occipital bone, two temporal bones, two parietal bones, the sphenoid, ethmoid and frontal bones. The bones of the facial skeleton (14) are the vomer, two inferior nasal conchae, two nasal bones, two maxilla, two palatine bones, two zygomatic bones, and two lacrimal bones. This composite model also includes the upper teeth. The mandible and lower teeth are separate, animatable together, and included in the jaw.x3d model. |
| creator | Don Brutzman |
| created | 14 March 2026 |
| modified | 22 March 2026 |
| reference | jaw.x3d |
| Image | skullWithFrontalBoneSelected.png |
| reference | https://en.wikipedia.org/wiki/Skull#Humans |
| reference | https://en.wikipedia.org/wiki/Human_tooth |
| reference | United States, https://en.wikipedia.org/wiki/Universal_Numbering_System |
| reference | ISO 3950, https://en.wikipedia.org/wiki/FDI_World_Dental_Federation_notation |
| reference | https://en.wikipedia.org/wiki/FDI_World_Dental_Federation_notation#/media/File:Comparison_of_dental_notations.svg |
| reference | usage examples https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Medical |
| generator | X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit |
| generator | X3D Tidy, https://www.web3d.org/x3d/stylesheets/X3dTidy.html |
| identifier | https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Bones/skull.x3d |
| license | ../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
which is used to create Java source code from an original .x3d model.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3DProvide a shallow copy of the X3D model.final voidCreate and initialize the X3D model for this object.static voidDefault main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details
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skull
public skull()Default constructor to create this object.
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Method Details
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initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- skull model
- See Also:
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main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args- array of input parameters, provided as arguments- See Also:
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