All Classes and Interfaces

Classes
Class
Description
AllBonesCollection shows a visual inventory of all bones in this directory, with model order corresponding to HAnim LOA-4 diagram.
HAnim LOA4 skeleton integrating all bones via Inline nodes.
Human bone model for Skeleton.
A Seamless VRML Human, demonstrating the HAnim 2001 Specification, with animation scripting provided via an external prototype (ExternProtoDeclare).
A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation panel shows multiple behaviors.
A Seamless VRML Human, demonstrating the HAnim 2001 Specification, with animation scripting provided via an external prototype (ExternProtoDeclare).
A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation panel shows multiple behaviors.
A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation scripting via an external prototype (ExternProtoDeclare).
A Seamless VRML Human, demonstrating the HAnim 2001 Specification, animation panel shows multiple behaviors.
Bubble animation used by Nancy Diving example.
Bushes for HAnim scene Winter and Spring.
BVH file conversion: test case showing unmodified BVH-to-X3D conversion results using X3D-Edit import to create separate test scene 1.x3d.
BVH file conversion: test case showing current BVH-to-X3D conversion results of "invisible" skeleton, with node visualization geometry later applied from X3dToXhtml stylesheet-produced HumanoidRootHAnimHumanoidReport.
BVH file conversion: test case showing current BVH-to-X3D conversion results, without visualization geometry.
c1 (also known as Atlas) is one of cervical vertebrae in the neck, immediately below the skull.
c2 (also known as Axis) is one of cervical vertebrae in the neck, immediately below the skull.
intervertebral disc.
c3 is one of cervical vertebrae in the neck, immediately below the skull.
intervertebral disc.
c4 is one of cervical vertebrae in the neck, immediately below the skull.
intervertebral disc.
c5 is one of cervical vertebrae in the neck, immediately below the skull.
intervertebral disc.
c6 is one of cervical vertebrae in the neck, immediately below the skull.
intervertebral disc.
c7 is one of cervical vertebrae in the neck, immediately below the skull.
intervertebral disc.
Cane for elderly man.
Cane for elderly man.
chest (thorax) collects sternum and all of the ribs (which actually are connected to individual vertebrae).
single bone at base of spine.
Design patterns for skin and apparel using HAnim2 standard in X3D4.
HAnim skeletal structure for Level of Action (LOA) zero, with one diamond at the base node for the structure.
HAnim skeletal structure for Level of Action (LOA) one, with diamonds at the Joint centers.
hanim skeletal structure at level of articulation two, one diamond at the base node for the structure.
HAnim skeletal structure for Level of Action (LOA) zero, with one diamond at the base node for the structure.
HAnim skeletal structure for Level of Action (LOA) one, with diamonds at the Joint centers, also includes HAnimSite feaature points.
HAnim skeletal structure at level of articulation two, one diamond at the base node for the structure, blue spheres for HAnimSite feaature points.
paired complex bone/cartilage structure in skull that separates nasal cavity from brain, located at roof of nose, between the two orbits.
Flower for HAnim scene Winter and Spring.
FlowerGardens for HAnim scene Winter and Spring.
Set of three flowers for for the aromatic pleasure of the viewer.
forehead: frontal bone or sincipital bone is unpaired bone which consists of two portions, the vertically oriented squamous part, and the horizontally oriented orbital part, making up the bony part of the forehead, part of the bony orbital cavity holding the eye, and part of the bony part of the nose respectively.
Example model for coveroid development, planned for use as a draped cloth over a character.
Example model for coveroid development, originally authored using Rhino 8.
HAnim Specification reference example providing full coverage and visibility of all specified HAnim constructs, plus motion animations.
HAnim Specification reference example providing full coverage and visibility of all specified HAnim constructs, plus motion animations.
HAnim Specification reference example providing full coverage and visibility of all specified HAnim constructs, also suitable for re-use as an authoring template.
HAnim Specification reference example providing full coverage and visibility of all specified HAnim constructs, also suitable for re-use as an authoring template.
HAnim Specification reference example providing full coverage (and no illustrated visibility) of all specified HAnim constructs, also suitable for re-use as an authoring template.
HAnim Specification reference example providing full coverage (and no illustrated visibility) of all specified HAnim constructs, also suitable for re-use as an authoring template.
HAnim Specification reference example providing full coverage (and no illustrated visibility) of all specified HAnim constructs, also suitable for re-use as an authoring template.
HAnim Specification reference example providing full coverage (and no illustrated visibility) of all specified HAnim constructs, also suitable for re-use as an authoring template.
Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an HAnim humanoid model, and HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregated behaviors.
This model illustrates use of the HAnimDisplacer node.
Left foot, using high-fidelity definitions for HAnim version 2.0.
Right foot, using high-fidelity definitions for HAnim version 2.0.
Left hand, using high-fidelity definitions for HAnim version 2.0.
Right hand using high-fidelity definitions for HAnim version 2.0.
Left and right hands and feet, using high-fidelity definitions for HAnim version 2.0.
Native XML definition of an experimental new node to simply capture a single pose for an HAnimHumanoid model.
Define ExternProtoDeclare for an experimental new node to simply capture a single pose for an HAnimHumanoid model.
Define an experimental new node to simply capture a single pose for an HAnimHumanoid model.
Example implementation of X3D Humanoid Animation (HAnim) nodes using X3D prototypes.
jaw includes mandible (lower jaw or jawbone) and lower teeth.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Properly scaled geometry of all Jin model segments integrated into a single IndexedFaceSet Coordinate mesh, providing an outline of the Jin character.
Original version of articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Original version of articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Original version of articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Original version of articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
This Joe model is a HAnim version 2 LOA-3 Humanoid with textured skin based on the original HAnim Specification and data from CAESAR models.
This Joe model is a HAnim version 2 LOA-3 Humanoid with textured skin based on the original HAnim Specification and data from CAESAR models.
Comprehensive LOA4 example showing skeleton, skin, sites with no interpolator animation, includes EXPORT to enable separate Inline/IMPORT usage.
Comprehensive LOA4 example showing skeleton, skin, sites and interpolator animation together.
This Joe model is a V1 LOA3 Humanoid with textured skin composed mainly of V1 Site locations.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
bone of tarsus of the foot which constitutes the heel.
l_calf includes l_patella (missing), l_tibia and l_fibula.
bone in wrist.
The carpal bones are eight small bones that make up the wrist (carpus) that connects the hand to the forearm.
fingertip.
fingertip.
fingertip.
fingertip.
fingertip.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
clavicle, collarbone, or keybone is a slender, S-shaped long bone that serves as a strut between shoulder blade and sternum (breastbone).
costal cartilage, also known as rib cartilage, are bars of hyaline cartilage that serve to prolong the ribs forward and contribute to elasticity of walls of thorax.
cuboid bone is most lateral of bones in distal row of tarsus.
medial wedge-shaped bone in foot.
intermediate wedge-shaped bone in foot.
lateral wedge-shaped bone in foot.
paired complex bone/cartilage structure in skull that separates nasal cavity from brain, located at roof of nose, between the two orbits.
femur or thigh bone is only bone in thigh, the region of lower limb between hip and knee.
leg bone on lateral side of tibia, to which it is connected above and below.
The foot is terminal limb of the leg, containing many bones that are composed in this model.
l_forearm includes l_radius and l_ulna.
bone in wrist.
The hand is terminal limb of the arm, containing many bones that are composed in this model.
hip bone (os coxae, innominate bone, or coxal bone) is a large flat bone, constricted in center and expanded above and below.
long bone in arm that runs from shoulder to elbow.
inferior nasal concha (inferior turbinated bone or inferior turbinal/turbinate) is one of the three paired nasal conchae in the nose.
lacrimal bones are two small and fragile bones of the facial skeleton, they are roughly the size of the little fingernail and situated at the front part of the medial wall of the orbit.
bone in wrist.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
two small oblong bones, varying in size and form in different individuals, side by side to form bridge of upper third of nose.
bone in foot.
irregular bone of facial skeleton, located above uvula in throat.
parietal bones are two bones in skull which form sides and roof of neurocranium.
bone in wrist.
one of two large bones of forearm, extending from lateral side of elbow to thumb side of wrist and running parallel to ulna.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
bone in wrist.
scapula, also known as shoulder blade, connects humerus (upper arm bone) with clavicle (collar bone).
talus or ankle bone is one of foot bones known as the tarsus, which forms lower part of ankle joint.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
paired bone situated at sides and base of skull, lateral to temporal lobe of cerebral cortex.
l_thigh includes l_femur.
tibia, also known as the shinbone, shankbone or simply shin, is the larger, stronger, and anterior (frontal) of two bones in leg below knee.
bone in wrist.
bone in wrist.
bone in wrist.
long bone in forearm stretching from elbow to wrist, on same side of forearm as little finger, running parallel to radius which is other long bone in forearm.
l_upperarm includes l_humerus.
zygomatic bone (also called cheekbone or malar bone) is situated at upper and lateral part of face.
l1 is among lumbar vertebrae located between thoracic vertebrae and pelvis, forming lower part of the back.
intervertebral disc.
l2 is among lumbar vertebrae located between thoracic vertebrae and pelvis, forming lower part of the back.
intervertebral disc.
l3 is among lumbar vertebrae located between thoracic vertebrae and pelvis, forming lower part of the back.
intervertebral disc.
l4 is among lumbar vertebrae located between thoracic vertebrae and pelvis, forming lower part of the back.
intervertebral disc.
l5 is among lumbar vertebrae located between thoracic vertebrae and pelvis, forming lower part of the back.
intervertebral disc.
Example model for coveroid development, originally authored using Rhino 8.
Example model for coveroid development, originally authored using Rhino 8.
cartilage model, TODO finish.
cartilage model, TODO finish.
cartilage model, TODO finish.
cartilage model, TODO finish.
Humanoid animation prototype reusable by any Humanoid.
Humanoid animation prototype reusable by any Humanoid.
Humanoid animation prototype reusable by any Humanoid.
Humanoid animation prototype reusable by any Humanoid.
Humanoid animation prototype reusable by any Humanoid.
Humanoid animation prototype reusable by any Humanoid.
Humanoid animation prototype reusable by any Humanoid.
Main stage for HAnim scene Winter and Spring.
Marine model.
Diving mask and snorkel tube.
MetadataSets demonstrating sample medical ontology integration with X3D scene graph.
Viewer demonstrating sample medical ontology integration with X3D scene graph.
Nancy having fun scuba diving!.
Nancy having fun scuba diving - developmental model using ProtoInstance instead of HAnim native tags, do not use this pattern.
Canonical HAnim 1.1 specification example, using native X3D tags instead of ProtoDeclaration/ExternProtoDeclaration and ProtoInstance.
Canonical HAnim 1.1 specification example, using ProtoDeclaration and ProtoInstance instead of native X3D tags.
Canonical HAnim 1.1 specification example, using native X3D tags instead of ProtoDeclaration/ExternProtoDeclaration and ProtoInstance.
occipital bone is a cranial dermal bone and main bone of occiput (back and lower part of the skull).
Pathway for HAnim scene Winter and Spring.
Pathway for HAnim scene Winter and Spring.
pelvis includes l_hip_bone, r_hip_bone, pubic_symphysis, coccyx.
Collection of reusable HAnimPose nodes.
pubic symphysis is a secondary cartilaginous joint between left and right hip bones.
bone of the tarsus of the foot which constitutes the heel.
r_calf includes r_patella (missing), r_tibia and r_fibula.
bone in wrist.
The carpal bones are eight small bones that make up the wrist (carpus) that connects the hand to the forearm.
fingertip.
fingertip.
fingertip.
fingertip.
fingertip.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
clavicle, collarbone, or keybone is a slender, S-shaped long bone that serves as a strut between shoulder blade and sternum (breastbone).
costal cartilage, also known as rib cartilage, are bars of hyaline cartilage that serve to prolong the ribs forward and contribute to elasticity of walls of thorax.
cuboid bone is most lateral of bones in distal row of tarsus.
medial wedge-shaped bone in foot.
intermediate wedge-shaped bone in foot.
lateral wedge-shaped bone in foot.
paired complex bone/cartilage structure in skull that separates nasal cavity from brain, located at roof of nose, between the two orbits.
femur or thigh bone is only bone in thigh, the region of lower limb between hip and knee.
leg bone on lateral side of tibia, to which it is connected above and below.
The foot is terminal limb of the leg, containing many bones that are composed in this model.
r_forearm includes r_radius and r_ulna.
bone in wrist.
The hand is terminal limb of the arm, containing many bones that are composed in this model.
hip bone (os coxae, innominate bone, or coxal bone) is a large flat bone, constricted in center and expanded above and below.
long bone in arm that runs from shoulder to elbow.
inferior nasal concha (inferior turbinated bone or inferior turbinal/turbinate) is one of the three paired nasal conchae in the nose.
lacrimal bones are two small and fragile bones of the facial skeleton, they are roughly the size of the little fingernail and situated at the front part of the medial wall of the orbit.
bone in wrist.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in finger.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
two small oblong bones, varying in size and form in different individuals, side by side to form bridge of upper third of nose.
bone in foot.
irregular bone of facial skeleton, located above uvula in throat.
parietal bones are two bones in skull which form sides and roof of neurocranium.
bone in wrist.
one of two large bones of forearm, extending from lateral side of elbow to thumb side of wrist and running parallel to ulna.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
bone in wrist.
scapula, also known as shoulder blade, connects humerus (upper arm bone) with clavicle (collar bone).
talus or ankle bone is one of foot bones known as the tarsus, which forms lower part of ankle joint.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
bone in foot.
paired bone situated at sides and base of skull, lateral to temporal lobe of cerebral cortex.
r_thigh includes r_femur.
tibia, also known as the shinbone, shankbone or simply shin, is the larger, stronger, and anterior (frontal) of two bones in leg below knee.
bone in wrist.
bone in wrist.
bone in wrist.
long bone in forearm stretching from elbow to wrist, on same side of forearm as little finger, running parallel to radius which is other long bone in forearm.
r_upperarm includes r_humerus.
zygomatic bone (also called cheekbone or malar bone) is situated at upper and lateral part of face.
cartilage model, TODO finish.
cartilage model, TODO finish.
cartilage model, TODO finish.
cartilage model, TODO finish.
BVH file conversion support: test and visualize various rotations in order to properly configure converter from Euler angles to SFRotation values.
triangular bone at base of spine that forms by fusing of sacral vertebrae (s1-s5) between ages 18 and 30, situated at upper, back part of pelvic cavity, between two wings of pelvis.
Helmet mesh designed as wearable headgear in Coveroid.
Poncho mesh, 24" deep by 36" wide, designed as animatable apparel in Coveroid.
Scuba gear used by Nancy Diving example.
The human skull is generally considered to consist of 22 bones: eight cranial bones and fourteen facial skeleton bones.
unpaired bone of neurocranium, situated in middle of skull towards front, in front of basilar part of occipital bone.
sternum or breastbone is long flat bone located in central part of chest that connects to ribs via cartilage and forms front of rib cage, thus helping to protect heart, lungs, and major blood vessels from injury.
t1 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
t10 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
t11 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
t12 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
intervertebral disc.
t2 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
t3 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
t4 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
t5 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
t6 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
t7 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
t8 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
t9 is among the thoracic vertebrae that compose middle segment of vertebral column, between cervical and lumbar vertebrae.
intervertebral disc.
test scene comparing earlier work of intermediate versions and raw geometry: bottom row of teeth caps and roots, comparing Inline model loading (on left) to duplicative copies of rescaled geometry used previously (on right).
test scene comparing earlier work of intermediate versions and raw geometry: top row of teeth of teeth caps and roots, comparing Inline model loading (on left) to duplicative copies of rescaled geometry used previously (on right).
Test design patterns for animation control.
tooth_canine_11_23, lower left Universal Numbering System (UNS) #11, ISO 3950 standard designation #23.
tooth_canine_22_33, lower left Universal Numbering System (UNS) #22, ISO 3950 standard designation #33.
tooth_incisor_27_43, lower left Universal Numbering System (UNS) #27, ISO 3950 standard designation #43.
tooth_canine_6_13, lower left Universal Numbering System (UNS) #6, ISO 3950 standard designation #13.
tooth_incisor_10_22, lower left Universal Numbering System (UNS) #10, ISO 3950 standard designation #22.
tooth_incisor_23_32, lower left Universal Numbering System (UNS) #23, ISO 3950 standard designation #32.
tooth_incisor_24_31, lower left Universal Numbering System (UNS) #24, ISO 3950 standard designation #31.
tooth_incisor_25_41, lower left Universal Numbering System (UNS) #25, ISO 3950 standard designation #41.
tooth_incisor_26_42, lower left Universal Numbering System (UNS) #26, ISO 3950 standard designation #42.
tooth_incisor_7_12, lower left Universal Numbering System (UNS) #7, ISO 3950 standard designation #12.
tooth_incisor_8_11, lower left Universal Numbering System (UNS) #8, ISO 3950 standard designation #11.
tooth_incisor_9_21, lower left Universal Numbering System (UNS) #9, ISO 3950 standard designation #21.
tooth_molar_1_18, lower left Universal Numbering System (UNS) #1, ISO 3950 standard designation #18.
tooth_molar_14_26, lower left Universal Numbering System (UNS) #14, ISO 3950 standard designation #26.
tooth_molar_15_27, lower left Universal Numbering System (UNS) #15, ISO 3950 standard designation #27.
tooth_molar_16_28, lower left Universal Numbering System (UNS) #16, ISO 3950 standard designation #28.
tooth_molar_17_38, lower left Universal Numbering System (UNS) #17, ISO 3950 standard designation #38.
tooth_molar_18_37, lower left Universal Numbering System (UNS) #18, ISO 3950 standard designation #37.
tooth_molar_19_36, lower left Universal Numbering System (UNS) #19, ISO 3950 standard designation #36.
tooth_molar_2_17, lower left Universal Numbering System (UNS) #2, ISO 3950 standard designation #17.
tooth_molar_3_16, lower left Universal Numbering System (UNS) #3, ISO 3950 standard designation #16.
tooth_molar_30_46, lower left Universal Numbering System (UNS) #30, ISO 3950 standard designation #46.
tooth_molar_31_47, lower left Universal Numbering System (UNS) #31, ISO 3950 standard designation #47.
tooth_molar_32_48, lower left Universal Numbering System (UNS) #32, ISO 3950 standard designation #48.
tooth_premolar_12_24, lower left Universal Numbering System (UNS) #12, ISO 3950 standard designation #24.
tooth_premolar_13_25, lower left Universal Numbering System (UNS) #13, ISO 3950 standard designation #25.
tooth_premolar_20_35, lower left Universal Numbering System (UNS) #20, ISO 3950 standard designation #35.
tooth_premolar_21_34, lower left Universal Numbering System (UNS) #21, ISO 3950 standard designation #34.
tooth_premolar_28_44, lower left Universal Numbering System (UNS) #28, ISO 3950 standard designation #44.
tooth_premolar_29_45, lower left Universal Numbering System (UNS) #29, ISO 3950 standard designation #45.
tooth_premolar_4_15, lower left Universal Numbering System (UNS) #4, ISO 3950 standard designation #15.
tooth_premolar_5_14, lower left Universal Numbering System (UNS) #5, ISO 3950 standard designation #14.
BVH file conversion: *enter description here, short-sentence summaries preferred*.
facial bone in the skull.
Example animation timings, manually translated from tool outputs and export.
3D Male Scan combined with JoeKick, 3 Korean characters Ru,Mi,Min from HAnim, CCBYSA music plus designs from Rhino.
Credits for scene.
Credits for scene authors.
Credits for scene dedications.
Credits for scene musics clips.
Credits for scene.